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Skill Trees

Over time, as they become more powerful, Rixixi can gain the ability to use new skills to aid them in combat and life in general!

Unlocking each skill or skill tree is gained by meeting the requirements. Once you have all listed requirements done for the Ixi in question, you don't need to do anything more, the Ixi will already have the new skills available!

Some skills or skill trees are obtained by completing Story Modes, using items, and other more miscellaneous methods. You can find these under any tab other than Physical. Here's a quick rundown on what skills can be found in which tab, for your convenience in finding things.

  • Physical Skills: Skills obtained naturally by leveling up.
  • Radiation Skills: Elemental, Null, and Chasm radiation.
  • Streetwise: Skills having to do with contraband, the black market, and the contraband enforcement station - including items obtained from each.
  • Item Skills: Single skills and skill trees obtained by items.
  • Special Skills - Misc: Skills obtained via other Story Mode quests or other methods entirely!
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PHYSICAL SKILLS

Physical skills are obtained naturally by leveling up!

Beginner Skills: Physical

All Ixi start with these, there are no unlock conditions.
  • Fast Attack - A quick attack, slightly weak but effective. [d10+(attack/2)] Increases Priority by 100.
  • Double Attack - The Rixixi strikes twice in quick succession. Basic attack strength: [d10+(attack/2)]. IF speed is under 200, the second attack is half as powerful as the first attack. IF speed is over 200, both attacks are the same power. IF speed is over 300, there are 3 attacks (all the same power).
  • Defend - 75% chance to dodge the enemy's next attack, enemy's damage output reduced by [d10+(defense/2)] for 1-3 turns. 25% chance to fail if used in succession. Damage lowering effect will not activate/add more turns when already active.
  • Observe - Raise Critical Hit chance by 2 for 2-3 turns. If opponent is dodging, opponent must roll twice to dodge, with the less advantageous number being the one used. In Single Player, also grants a full sheet of the opponent's stats & attacks. Doesn't require moving.

Intermediate Skills: Physical

Requires Active power level.
  • Strong Attack - A powerful physical blow. [2d20+attack]
  • Pause, Unpause - Holds back to watch for an opening and deliver a stronger blow. [3d20+(attack*1.5)], raises Critical chance by 2 for this attack only, lowers Priority by 100.
  • Dodge - 50% chance to dodge the enemy's next 2-5 moves. Cannot be used while already active. 25% chance to fail if used in succession.
  • First Aid - Heal +25HP

Master Skills: Physical

Requires Irradiated power level.
  • Cataclysmic Attack - Devastatingly strong physical attack. [attack strength = 4d20+(attack*2)]
  • Headlock - Damages your enemy while keeping them from moving for 2-5 rounds. [attack strength = d10+(attack/2)] Cannot be used when already active. 75% chance to fail if used in succession.
  • Tank Up - Enter a berserk mode that allows you to ignore pain while still fighting for 2-5 rounds. [Reduce incoming attacks by d6*(def/2), 50% chance of enduring a hit that would drop the Ixi to 0HP during the duration of berserk mode] Cannot be used when already active. 75% chance to fail if used in succession.

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RADIATION SKILLS

Radiation skills are obtained through Story Modes and in one case, via Chasmjumping.

ELEMENTAL RADIATION

Beginner Skills: Radiation

Requires completion of Story Mode: RadQuest Chapter 1
  • Ranged Attack - Attack, 50% chance to dodge the enemy's next move. [attack strength = 2d10+special] 25% chance to fail dodge only if used in succession. Increases Priority by 100.
  • Elemental Defense - 75% chance to dodge the enemy's next attack, enemy's damage output reduced by [2d10+defense]. 25% chance to fail if used in succession. Damage lowering effect will not activate/add more turns when already active.
  • Healing Spell - Heal [heal amount: 2d10+(special/2)+25HP] Doesn't require moving.

Intermediate Skills: Radiation

Requires completion of Story Mode: RadQuest Chapter 2
  • Environmental Manipulation - A powerful attack utilizing the surrounding environment. [3d20+(special*2)] Doesn't require moving.
  • Environmental Melding - 50% chance to dodge the enemy's next 2-5 moves, 25% chance of attacks being boosted to 1.25% damage output during the duration of the move. Cannot be used when already active. 25% chance to fail if used in succession.
  • Inflict - Status effect. Enemy takes [d10+(special/2)] damage for 2-5 rounds. Cannot be used when already active. Doesn't require moving.

Master Skills: Radiation

Requires completion of Story Mode: RadQuest Chapter 2 and Irradiated power level.
  • Cataclysmic Event - Incredibly chaotic but potentially devastating attack. [5d20+(special*2d10)] Roll 1-100 for chance of damaging user for 25% (1-25), 50% (26-50), or 75% (51-75) of the dealt damage (a roll of 76-100 causes no damage to user). Doesn't require moving.
  • Immunity - Completely block opponent's next move, 50% chance to dodge 2 moves after that. Cannot be used when already active. 75% chance to fail if used in succession.


NULL RADIATION

Null Radiation: Beginner

Requires completion of Story Mode: Rad Rebels Chapter 1
  • Ranged Attack - Attack, 50% chance to dodge the enemy's next move. [attack strength = 2d10+special] 25% chance to fail dodge only if used in succession. Increases Priority by 100.
  • Nullify - 75% chance to dodge the enemy's next attack, enemy's damage output reduced by [2d10+defense]. If opponent's move this turn uses radiation, damage is nullified by 100% and opponent is damaged by their own move slightly. [radiation enemy damage rolled by d10+(defense*2)]. 50% chance to fail if used in succession. Damage lowering effect will not activate/add more turns when already active.
  • Drain - Damages enemy and absorbs some of their health. [attack strength = d10+special, heal amount = damage/2] Doesn't require moving.

Null Radiation: Intermediate

Requires completion of Story Mode: Rad Rebels Chapter 2
  • Environmental Crush - Shrapnel and the like is thrown at the enemy by damaging the surrounding environment. [3d20+(special*2)] Doesn't require moving.
  • Stealth Melding - 50% chance to dodge the enemy's next 2-5 moves, 25% chance of enemy attacks being deflected during the duration of the move. Cannot be used when already active. 25% chance to fail if used in succession.
  • Inflict - Status effect. Enemy takes [d10+(special/2)] damage for 2-5 rounds. Cannot be used when already active. Doesn't require moving.

Null Radiation: Master

Requires completion of Story Mode: Rad Rebels Chapter 2 and Irradiated power level.
  • Cataclysmic Event - Incredibly chaotic but potentially devastating attack. [5d20+(special*2d10)] Roll 1-100 for chance of damaging user for 25% (1-25), 50% (26-50), or 75% (51-75) of the dealt damage (a roll of 76-100 causes no damage to user). Doesn't require moving.
  • Delete - Completely block opponent's next move, 50% chance to disable the blocked move for 2 rounds. Cannot be used when already active. 75% chance to fail if used in succession. Doesn't require moving.


CHASM RADIATION

Chasm Radiation: Beginner

Requires completion of Story Mode: RadQuest Chapter 1 OR Rad Rebels Chapter 1 after obtaining Permission in Chasmjumping
  • Quick Feint - A tricky, fast-paced attack intended to confuse the opponent. [d10+(attack/2)] 50% chance to increase Priority by 100, 50% chance to decrease opponent's Priority by 100.
  • Divert - Changes the stat used by an incoming attack to a random stat, damage output by that attack alone reduced by [2d10+(random stat)]. Doesn't require moving.
  • Pitch Poultice - Heal [heal amount: 1d10*(roll for amount of colorpitch based on rixixi's exploration stats)+25HP] Doesn't require moving.

Chasm Radiation: Intermediate

Requires completion of Story Mode: RadQuest Chapter 2 OR Rad Rebels Chapter 2 after obtaining Permission in Chasmjumping (same Permission as Chapter 1's, no need to double dip here)
  • Snare Lash - A powerful attack utilizing and mutating the surrounding environment. [3d20+(opponent's attack)] Doesn't require moving.
  • Infinite Maze - 75% chance to dodge the enemy's next 2-5 moves, increased critical chance by 3 during duration of the move due to stealth. Cannot be used when already active. 50% chance to fail if used in succession.
  • Rift Transfusion - Damages enemy and absorbs some of their health. [(2d20+[your highest stat])/[their lowest stat]), heal amount = damage/2] Considered both you and the opponent moving, if either of you are restricted in motion, damages both of you for (d10+[random stat(of the player who initiated transfusion)/2]).

Chasm Radiation: Master

Requires completion of Story Mode: RadQuest Chapter 2 OR Rad Rebels Chapter 2 and Anarchic Radiation
  • Instant Black Hole - Immensely chaotic but potentially devastating attack. [[random stat]+2d100] Roll 1-100 for chance of damaging user for 25% (1-25), 50% (26-50), or 75% (51-75) of the dealt damage (a roll of 76-100 causes no damage to user). If user is incapable of moving, the user takes full damage.
  • Amnesia - A random stat stops existing for 5 turns and moves requiring it cannot be used. Cannot be used when already active. 75% chance to fail if used in succession. Doesn't require moving.


Anarchic Radiation

Obtained in Chasmjumping - full unlock requirements not entirely disclosed but does require existing radiation skills.
  • 5% boost to genes passing, +10 Bonus Breeding Slots, and the ability to take a second Radiation Element (must go through the relevant Radiation Quests to take second element. Can combine Null with other radiation types through this method only.)

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STREETWISE

Streetwise itself is a skill obtained through Three-Faced, but as a category, it applies to any skills obtained via Contraband Enforcement, the Black Market, or any contraband items, as well as the titular skill.

Streetwise

Obtained through completion of Three-Faced.
  • Streetwise - Allows the Rixixi to find Contraband items in relevant activities.


RUMORS

Rumors are repeatable quests linked at the Contraband Enforcement Station.

Ambassador's Badge

Trade in 5 points from Rumors to obtain
  • Investigate - The Ixi with this skill can use their training to check the area for one extra item in Explorations. Does not count for Eagle Eye bonus. Due to this skill involving training, it can override Unsteady radiation sickness.
  • Patrol - Can use this skill once a month to have an Exploration rolled without using art! Write in "Ambassador's Badge: Patrol Skill" as the 'link to deviation'.
  • Show Badge - Ask a nearby citizen to come look at something. You can invoke a non-Rixixi NPC's skill in an Exploration without drawing/writing about them, but if they have a requirement that needs to be met for that skill to work (eg, Vae's skill requiring 4 Rixixi in one image), that requirement must still be met. Does not override Quarantine Radiation Sickness.

Ranger's Badge

Trade in 5 points from Rumors to obtain
  • Waste Nothing - The Ixi with this skill can use their training to check the area for one extra item in Hunting. Does not count for Eagle Eye bonus. Due to this skill involving training, it can override Unsteady radiation sickness.
  • Patrol - Can use this skill once a month to have a Hunt rolled without using art! Write in "Ranger's Badge: Patrol Skill" as the 'link to deviation'.
  • Show Badge - Ask a nearby citizen to come look at something. You can invoke a non-Rixixi NPC's skill in a Hunt without drawing/writing about them, but if they have a requirement that needs to be met for that skill to work (eg, Vae's skill requiring 4 Rixixi in one image), that requirement must still be met. Does not override Quarantine Radiation Sickness.


ITEMS - SKILL TREES

Lightning Knuckles

Requires use of Stun Claw - Obtained at Contraband Enforcement
  • Stop - Stuns opponent for 1-5 rounds. If opponent was using a physical move on the turn this was executed, they take [(opponent's speed/4)] damage. Cannot be used when already active. 50% chance to fail if used in succession.
  • Plasma Pulse - A sudden shock, [2d20+(attack/2)]. Counts as elemental damage but does not count as radiation.
  • Disarm - Opponent cannot use item-based skills for 1-3 rounds. Cannot be used when already active. 25% chance to fail if used in succession.

Regicide

Requires use of Void Poison item - Obtained at Black Market
  • Slip Poison - Takes effect in 3 turns. 30% chance of automatically defeating opponent (chance can be raised by [(1d6+speed/10)/2]%, if chance is less than 1% then it is not raised. All decimals are rounded down). Cannot be used when already active. 75% chance to fail if used in succession. Chance stacks with Guillotine.
  • Guillotine - 15% chance of automatically defeating opponent (chance can be raised by [(1d6+speed/10)/2]%, if chance is less than 1% then it is not raised. All decimals are rounded down.). Chance stacks with Slip Poison.
  • Coup - Drains 25% of the opponent's speed stat and adds it to this Rixixi for 2-5 turns. Opponent's speed cannot drop below 10. This Rixixi's speed cannot rise above 400. Cannot be used when already active.

Liquid Diamond Assassin

Requires use of Poison Blade item - Obtained at Black Market
  • Internal Infliction - Physical damage with a lasting poison effect. Strong Attack - [2d20+attack]; Enemy takes [d10+(special/2)] damage for 2-5 rounds. Poison effect will not activate/add more turns when already active.
  • Shatter Blade - Inflicts a powerful poison on the enemy for 5 rounds. Cannot use Liquid Diamond Assassin skills for the rest of the battle, they will be usable in the next Combat encounter you take. Enemy takes [2d10+special] damage for 5 rounds.
  • Stab and Grab - Stabs the enemy, grappling them by locking the barbs of the blade in place. Damage ([d10+(special/2)]) repeats and enemy is prevented from moving for 2-5 rounds. Rixixi using the skill cannot dodge if the opponent uses a nonphysical attack. Cannot be used when already active. 50% chance to fail if used in succession.

Espionage

Requires use of Hypnotic Disguise item - Obtained at Black Market
  • Expert Stealth - 100% chance to evade opponent's next move (cannot be altered with Observe's dodge disadvantage effect), 20% chance to land a powerful Sneak Attack shot [Damage = 4d20+(attack*2)]. (Sneak Attack chance can be raised by [(1d6+speed/10)/2]%, if chance is less than 1% then it is not raised. All decimals are rounded down). 75% chance to fail if used in succession.
  • Forgery - Uses a random combat skill of the opponent's. If the Ixi is using the Observe skill, the player will be presented a list of up to four randomly-selected combat skill of the opponent's to choose from. Uses the stats of the Ixi using the skill, not the opponent.
  • Infiltrate - Swaps one stat of this Rixixi with another of its own stats, OR swaps one stat of this Rixixi with the same stat of the opponent Rixixi! Cannot swap HP with either method. Doesn't require moving.

ITEMS - SINGLE SKILLS

Fridge Parasite - Skill: Fridge Werewolf: Can appear in Fridge Werewolf alternate form for EXP and rewards. Consuming 5 food items in one comment has a 25% chance of spawning an Inert Parasite item. (Can stack if more than 5 items are used in one commment, can only spawn up to 3 Inert Parasites/week per Fridge Werewolf)

Mymber's Heart Valve - Special Ability: Mymber Valve Transplant: Nullifies one chosen Radiation Sickness in a Rad Sick Ixi. If a Mymber is equipped, that Mymber cannot nullify a second Rad Sickness.
In both non-Rad Sick and Rad Sick Ixi, has a 30% chance of temporarily nullifying Radiation Sickness effects in other Ixi in certain situations: in Breeding, this Ixi has a 30% chance to deactivate Radiation Sicknesses that give breeding debuffs (Infertility, Recessive, Fever Dreamer, etc) in the other partner. In activities, if depicted with another Ixi that happens to have a Rad Sickness that can impact their roll, there is a 30% chance this Ixi can nullify their Rad Sick traveling companion's ailment for that roll.
This ability also grants a resistance to certain Temporary Conditions - this resistance applies to both the owner of the Mymber's Heart Valve as well as any other Ixi depicted in the piece.

Poison Blade - Special Ability: Brutal Rending: The Ixi holding this blade will always roll more than one item in Hunting and Combat [unless affected by radiation sickness]!

Witch's Brew Tea - Special Ability: Forgive and Forget: The Ixi with this ability may reroll one exploration, hunting, mining, or combat roll.

  • If rerolling a combat roll (an attack, heal, etc), reply to the combat roll stating that you're using your Witch's Brew Tea. It will be removed from your inventory, and your combat turn will be rerolled.
  • If rerolling the items of any roll, including combat, use claims. Add all items from the original roll into Add-Ons, link to the original roll, and state that you're using Forgive and Forget. You may choose to reroll just the quantity of the items without rerolling the items themselves or the items overall (which will also reroll the quantity and seasonal items) - please specify this as well!

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Item Skills

Items can grant single skills or entire skill trees. Certain items can be equipped to other items/companions.

SKILL TREES

Bone Caltrops

Requires use of Trinket Jar - Fossil Tooth item. Only one Trinket Jar can be equipped at a time.
  • Scatterspike - Stuns enemy for one round, and inflicts repeat damage for 2-5 rounds. [attack strength = d20+(attack/2)] Cannot be used when already active. 50% chance to fail if used in succession.
  • Trap - Rixixi cannot roll under 2 items in hunting (OVERRIDES Radiation Sickness if relevant).

Multi Reaper

Requires use of Primal Warscythe item
  • Crop Circles: When exploring, adds an extra roll (with quantities rolled from the Ixi's own stats, then doubled) with just one stack of grain.
  • Slaughterhouse: When hunting, doubles all meat and pelt item quantities.
  • Forward!: For use in combat. Charges into the opponent, Damage = [Attack+Opponent's speed]. 40% chance to apply a bleed status effect for 2-5 turns, Damage = [(Bleed Status turn number * Opponent's Speed)/2].

War's Armor

Requires use of War's Armor item. Only one armor set can be equipped at a time.
  • War's Armor Passive Ability: Heavy Armor - Automatically blocks damage in combat as long as equipped items are allowed - Damage blocked = [Defense/2]+[Special/4]+4d100. IF your Defense is above 200, 10% chance to automatically block one incoming attack per round (defaults to the strongest attack). Decreases Priority by 100 if Attack stat is under 300.
  • Hold Captive: Uses a random combat skill of the opponent's. If the opponent has item-based skills, the chance to roll these is doubled.
  • Summoned Horseman: War: User cuts own HP in half to summon War. War will be summoned with identical stats to the summoner (including the cut HP, which will be the summoned War's maximum).
    • War is considered a NPC allied with the summoner - an admin will input its moves. Further, combat modes that have a win condition of highest damage dealt (by a single character) and similar would require the summoner to deal the highest damage to win, not War. Winning a fight by defeating the other player counts whether or not the summoner or War manages the task.
    • War's Passive Ability: Infinite Armory - War has a 25% chance of using a random combat-based item, whether or not this is helpful.

The Whole Anvil

Requires use of Elemental Forgestaff item
  • Bonecrush - A devastating attack with consequences. [5d20+(attack*2d10)], lose next turn to dislodge weapon, 50% chance of [(special/d10)] damage recoiling onto user. 40% chance of missing. 30% chance of taking one additional turn to dislodge weapon. Decreases Priority by 100 if Attack stat is under 300.
  • Anarchic Firedancer - A confusing and distracting method of spinning the polearm to encircle the user's body in its expelled radiation. Drains 25% of the opponent's attack stat and adds it to this Rixixi for 2-5 turns. Opponent's attack cannot drop below 10. This Rixixi's attack cannot rise above 400. Cannot be used when already active.
  • Blast Furnace - Harsh impact with radiation. [2d20+(attack)], reduces opponent's defense by [2d10+(special/2)] for 2-5 turns. Defense lowering effect will not activate/add more turns when already active. Decreases Priority by 100 if Attack stat is under 300.


SINGLE SKILLS

Anareizh's Patron - Companion Ability: Anareizh's Patron: When equipped to a Rixixi, Anareizh's Patron can cure one Temporary Condition once a week! Use this ability in the Player Inventories journal under "Use An Item" to activate, and link the Ixi with this companion! Anareizh's Patrons are not limited to curing their companion Ixi, and can heal other users' Ixi with that player's permission!
This counts as curing a temporary condition with items for Medic specialty.

Barghest - Companion Ability: Barghest: Adds a bonus +50 Attack and +50 Defense in Hunting. (OVERRIDES Radiation Sickness if present!)

When entering Legendary Hunting with a party of 3 or Less Rixixi, a Barghest can count as an additional Rixixi for the party - Barghests have a stat pool of 150/150/100/100 for Legendary Hunting. This bonus cannot come into play if there are 4 Ixi in the party already.

Bombardier - Companion Ability: Bombardier: Makes the boost from superhot peppers (Bhut Jolokia, Magmatic Spitfire, Incendiary Witchcraft, and Wall Crawler) permanent.

Legendary Companion Second Ability:
Bombardier: Fire-Breather: Increases elemental attacks' damage by 150%. Counts for null and chasm as well as regular radiation.

Battle Sword Special Ability: Honed Edge: Rolls any Attack stat rolls in combat twice, with the better roll being used.

Bloodletting Dagger Special Ability: Ritual: If sacrificing a Rixixi at the Phoenix Shrine, link this Rixixi to use their Bloodletting Dagger as the blade. Bloodletting Dagger has a 75% chance to kill a Rixixi. If it does kill the sacrifice, all stats are removed from the sacrifice and absorbed into the holder of the Bloodletting Dagger. If it does not kill the sacrifice, half of the sacrifice's stats are removed as usual and absorbed into the owner of the Bloodletting Dagger. Unuploaded genos still have a 100% death rate, but are considered to have base stats.

Caverndrake - Companion Ability: Caverndrake: Adds a bonus +100 Defense in Hunting and Mining.
If the Rixixi has a Tunneldrake equipped, the Tunneldrake's return is doubled.
Legendary Companion Second Ability:
Caverndrake: Death From Below: When Legendary Hunting, adds 15% Success chance to entire party. Adds Pet Treat effect to roll (35% chance of luring a random companion). The Rixixi with this companion cannot use Pet Treats during Legendary Hunting as a result.

Couler - Companion Ability: Couler: If the sun is depicted or described as being out in the art for the roll, This companion can add on an entire additional roll (including seasonal item returns) to its companion Rixixi whenever the Rixixi it is attached to is depicted in any loot-dropping activity! The additional roll will be rolled with base stats rather than the Rixixi's stats, as the Couler is picking up the items rather than the Rixixi.

Crow - Companion Ability: Crow: 15% chance of dodging any attack in combat through sheer intimidation. Passive, does not count as equipment.

Legendary Companion Second Ability:
Crow: Scarecrow: In any loot-dropping activity, the crow returns a full Hunting roll vs. Plant Creature prey at base stats.

Deathtrap - Companion Ability: Deathtrap: Doubles the Rixixi companion's contributions to raids.

Legendary Companion Second Ability:
Deathtrap: Suneater: Automatically and passively counters 10% of any elemental radiation damage used in combat.

Can be used once per combat to counter 150% of any elemental radiation damage used that turn. Suneater is used as the Rixixi's active skill in this case. If no elemental radiation skills are used this turn, Suneater is still counted as used for that combat encounter.

Drakescale Armor Special Ability: Heavy Armor: Automatically blocks damage in combat as long as equipped items are allowed - Damage blocked = [Defense/2]+[Special/4]+4d100. IF your Defense is above 200, 10% chance to automatically block one incoming attack per round (defaults to the strongest attack). Decreases Priority by 100 if Attack stat is under 300.

Fallen Leaftail Gecko - Companion Ability: Fallen Leaftail Gecko: The gecko glides overhead to seek a treasure out. 50% chance to roll any one specified common or uncommon item in exploring or mining. Item will be rolled at base stats. Specified item must be one of the already-available items for the roll. If no item is listed or the listed item is incompatable with the roll, this part of Leaftail Gecko's skill will not be rolled.
Also acts as a version of the Pumpkin Spice Apple Cider boon that can be activated on any loot-dropping roll the attached Rixixi is in: Fallen Leaftail Gecko doubles all seasonal returns! In Karma Events, +5 Positive or Negative Karma will be added to the Rixixi with this companion upon activation of this skill (please list whether you want positive or negative karma!) Pumpkin Spice Apple Cider cannot be used on this Rixixi as it would have the same effect.

Geode Mimic - Companion Ability: Geode Mimic: When equipped to a Rixixi, the user can feed 2 gemstones of any rarity to the Geode Mimic to receive 1 randomized gemstone in return! Use this ability in the Player Inventories journal under "Use An Item" to activate, and link the Rixixi with this companion. This ability can be activated up to 5 times per week.

Grand Old Rooter - Companion Ability: Grand Old Rooter: Adds a bonus +100 Defense in Hunting and a bonus +100 Speed in Exploring. (OVERRIDES Radiation Sickness if present!) In Combat, AUTOMATICALLY defends for [2d100] (Acts as armor.)
Legendary Companion Second Ability:
Grand Old Rooter: Keeping the Herd Together: If the Rixixi this Legendary Companion is attached to has a Grand Old Rooter (including this one), a Rooter, and a Mini Rooter, all Rooters of any type (including Rooters owned by other Rixixi in the image) count as Rixixi when lowering a Legendary Hunting failure chance, and they count towards the final stat pool (Grand Old Rooters have 250/350/200/100, Rooters have 100/150/100/50, and Mini Rooters have 50/50/50/50).

Graverobber - Companion Ability: Graverobber: 50% chance of dropping a Death-Charged Fogshard in any loot-dropping activity.

Legendary Companion Second Ability:
Graverobber: Soft Earth: Can be used during combat and will not take up the Rixixi's combat turn (Soft Earth can be used as an extra skill during combat).

Spends one turn digging underground, shielding their Rixixi for 20% of damage due to dirt being kicked up. The next turn, they attack for [2d20+(attack*2)]!

Horseman Heart Special Ability: Horseman Host: Any negative effects from Radiation Sickness are inverted. If they cannot be inverted, they simply will not trigger. Does not effect Chasmhome or any Coat radiation sicknesses.

Holo Hacker - Companion Ability: Holo Hacker: Whenever the Rixixi it is attached to is depicted in a loot-dropping activity, adds on an entire additional roll, rolled at base stats. Adds Streetwise to the additional roll even if the Rixixi doesn't have it - only to the additional roll if the Rixixi doesn't have it. Additionally, during Karma events only, for every contraband item found, 1 Negative Karma is added. The Holo Hacker knows what those are for.

Holo Helper - Companion Ability: Holo Helper: Whenever the Rixixi it is attached to is depicted in a loot-dropping activity, adds on an entire additional roll, rolled at base stats. Adds Streetwise to the additional roll even if the Rixixi doesn't have it - only to the additional roll if the Rixixi doesn't have it. Additionally, during Karma events only, for every contraband item found, 1 Positive Karma is added. The Holo Helper hopes you're cleaning it off the street.

Hunting Knife Special Ability: Easy Pelts: The Rixixi with this item equipped, while hunting, will also roll one extra item - rolled from pelt-type items such as leather, scales, shells, and so on.

Kaurphyt Raven - Companion Ability: Kaurphyt Raven: This companion adds a bonus +50 to Special to its companion Rixixi in Explorations and Combat (OVERRIDES Radiation Sickness if present!), and protects Rixixi companion by increasing success chance in Danger Chasmjumping Rolls by 15%.

Kellas Cat - Companion Ability: Kellas Cat: This companion adds a bonus +50 to Attack to its companion Rixixi in Hunting and Combat (OVERRIDES Radiation Sickness if present!), and may go out on adventures on its own - check in with your cat to see if it's brought anything interesting home. (Use this secondary ability in the Kellas Cat prompt to activate, and link the Rixixi with this companion. This ability can be activated once a week.)

Kyaine - Companion Ability: Kyaine: Nullifies one chosen radiation sickness if present. This stacks with Mymber.
However, any O'urtnx NPCs cannot assist this Rixixi.
Legendary Companion Second Ability:
Kyaine: Null Field: Radiation skills other than Null Radiation cannot be used by opponents or companion Rixixi.

Leather Armor Special Ability: Light Armor: Automatically blocks damage in combat as long as equipped items are allowed - Damage blocked = ([Defense/4]+[Speed/2])/2d6. IF your Speed is above 200, 10% chance to automatically dodge the next attack after your turn. Increases Priority by 50 if Speed stat is over 300.

Lemon Pig - Companion Ability: Lemon Pig: 80% chance of digging up an uncommon item in Explorations and Mining. Returns 1 Citrus Fruit on failed roll.

Lemon Pigs count as Mini Rooters for the Grand Old Rooter's ability.

Leyline Barghest - Companion Ability: Leyline Barghest: As they are closely related to the Barghest Companion, Leyline Barghests have the original Barghest skill and an additional Leyline-related skill.

Leyline Barghest (Extra Skill): When equipped to a living Rixixi, treats that Rixixi as a Ghost in all ways except for genetics.

Leyline Kaurphyt - Companion Ability: Leyline Kaurphyt: When equipped to a Rixixi, the Leyline Kaurphyt can cure one Temporary Condition once a week! Use this ability in the Player Inventories journal under "Use An Item" to activate, and link the Ixi with this companion! Leyline Kaurphyts are not limited to curing their companion Ixi, and can heal other users' Ixi with that player's permission! This counts as curing a temporary condition with items for Medic specialty.

Additionally, when equipped to a living Rixixi, treats that Rixixi as a Ghost in all ways except for genetics.

Leyline Mymber - Companion Ability: Leyline Mymber:
Counts as a Mymber in any scenarios that specifically require one, such as needing a tutor for the Mymber Tome. MymbMumbles Lookalikes are Mymbers with an extra skill.
Leyline Mymber: The Rixixi with this companion will obtain an extra item in loot-dropping activities if depicted with water (includes ice and snow)! Also, the Rixixi counts as a Ghost in any situations where this would alter dialogue - this does not add the +Ghost gene, the Rixixi is essentially able to see ghosts and is respected by ghosts!

Leyline Rooter - Companion Ability: Leyline Rooter: In Explorations and Mining, will dig up any of the following items: Slab of Raw Meat, Flesh Slab, Teeth and Claws, Leather, Death-Charged Fogshard*, Mymber Heart*, B-NOMALY Greymatter Sample*

*Contraband items require Streetwise to roll.

Additionally, when equipped to a living Rixixi, treats that Rixixi as a Ghost in all ways except for genetics.

Lucky Charm - Special Ability: Dowsing Rod: The Ixi holding this charm, while mining, will also roll one extra item - rolled from items such as Water, Dairy, Seasonal Drinks, and other beverages! Full list here!

Lucky Charm - Special Ability: Feint: The Ixi holding this charm may reroll a single attack per battle, and choose the attack with the better roll. (Reply to combat roll to use this ability)

Lucky Charm - Special Ability: Gift Shop: The Ixi holding this charm will always roll more than one item in explorations [unless affected by radiation sickness]!

Lucky Charm - Special Ability: Trophy: The Ixi holding this charm will always roll at least one Uncommon or Rare item when hunting. If they roll a single item, that item cannot be common.

Mini Rooter - Companion Ability: Mini Rooter: 80% chance of digging up an uncommon item in Explorations and Mining. Returns 1 Root Vegetables on failed roll.

Mismi - Companion Ability: Mismi: This companion guarantees its companion Rixixi will never roll fewer than 2 items in Mining and Exploring!

Mymber - Companion Ability: Mymber: If Chasmjumping with a Rixixi with this companion equipped, the player can request Teleportation, Danger, or Eyeseeking*, and the Mymber will attempt to lead the Rixixi to one of the Chasmjumping rolls in the selected category - 25% success rate!
*Teleporation includes Pathway, Parsec, and Liminal.
Danger includes Altercation, Facedown, AlternateFatality, and Prepare For War.
Eyeseeking includes Euphoria and Event Horizon.
A Mymber can also, if equipped to a radiation sick Rixixi, nullify the effects of one of the Radiation Sicknesses so long as the Mymber stays equipped! (Please specify which radiation sickness will be nullified when applying companion)

Mymber Tome - Special Ability: Expert at Humming: The Ixi with this ability can understand Mymbers. Any instance of Mymbers interacting with the Ixi will be translated.

MymbMumbles Lookalike - 'Jim'/MymbMumbles Lookalike - 'Jinn' - Companion Ability:
Counts as a Mymber in any scenarios that specifically require one, such as needing a tutor for the Mymber Tome. MymbMumbles Lookalikes are Mymbers with an extra skill.
MymbMumbles Lookalike: If pictured in an activity with another Rixixi with a MymbMumbles Lookalike, both Rixixi have their stats doubled. If pictured in a Training Mode image with another Rixixi with a MymbMumbles Lookalike, the EXP count is doubled for those Rixixi. This does work if there are more than two Rixixi in one image with MymbMumbles Lookalikes, but Rixixi in the image without MymbMumbles Lookalikes will not have the doubled stats/EXP effect!

Pack Cat - Companion Ability: Pack Cat: This companion can add on an entire additional roll (including seasonal item returns) to its companion Rixixi whenever the Rixixi it is attached to is depicted in an exploration or mining roll! The additional roll will be rolled with base stats rather than the Rixixi's stats, as the Pack Cat is picking up the items rather than the Rixixi.

Rooter - Companion Ability: Rooter: 50% chance of digging up a rare item in Explorations and Mining. Returns 1 Root Vegetables on failed roll. Also adds a bonus +50 to Speed to its companion Rixixi in these activities. (OVERRIDES Radiation Sickness if present!)

Rootershell Armor Special Ability: Medium Armor: Automatically blocks damage in combat as long as equipped items are allowed - Damage blocked = [Defense/2]+[Attack/2]+1d100. IF your Attack is above 200, 10% chance to automatically inflict damage whenever attacked (Damage= d20+Attack/2).

Roothorne Squeaker - Companion Ability: Roothorne: As they are closely related to the Rooter, Roothornes have the original Rooter skill and an additional skill.

The Rixixi this Roothorne is equipped to gets double EXP when pictured with another ARPG species!

Roothornes count as Rooters for the Grand Old Rooter's ability.

Skydrake - Companion Ability: Skydrake: Adds a bonus +100 Speed in Exploring and Mining.
If the Rixixi has a Tunneldrake equipped, the Tunneldrake's return is doubled.
Legendary Companion Second Ability:
Skydrake: Death From Above: When Legendary Hunting, adds 15% Success chance to entire party. Retrieves one Rack of Ribs on a failed Legendary Hunt.

Snared Mymber- Companion Ability:
Counts as a Mymber in any scenarios that specifically require one, such as needing a tutor for the Mymber Tome. Snared Mymbers are Mymbers with an extra skill. Snared Mymber: Can assist Rixixi companion in combat with the following skill:

  • Ensnare: Stuns enemy for one round, and inflicts repeat damage for 2-5 rounds. Drains HP and grants half of inflicted damage to companion Rixixi. [attack strength = 4d20/2] Cannot be used when already active. 50% chance to fail if used in succession.
Snared Mymber skill, if used, takes the place of the Ixi's skill for this combat turn (the Ixi's turn is used instructing the Mymber).

Snowman - Companion Ability: Snowman: Blocks Temporary Conditions that can be considered 'exposure to the elements'. (Currently Cursed, Radiation Poisoning, and Vent Smog)

Legendary Companion Second Ability:
Snowman: Frostbite: Any Damage Over Time dealt by the companion Rixixi is doubled.

Spring's Messengerbird - Companion Ability: Spring's Messengerbird: Due to Advanced Bird Communication, if pictured with another Rixixi with a Spring's Messengerbird in any loot-dropping activity, the Rixixi it is attached to gets an additional roll (rolled at base stats rather than the Rixixi's stats)! The additional roll is only available to Rixixi in the activity piece with Spring's Messengerbird Companions.
Also acts as a version of the Floral Tea boon that can be activated on any roll the attached Rixixi is in: Use to reroll all items returned in a loot-dropping activity roll. (To use, head to claims. Add all items from the original roll into Add-Ons, link to the original roll, and state that you're using Spring's Messengerbird. The reroll will be previewed in a comment, you may then choose whichever roll you would like to keep.) Floral Tea cannot be used on this Rixixi as it would have the same effect.

Summertime Fogbee - Companion Ability: Summertime Fogbee: If Chasmjumping with a Rixixi with this companion equipped, the Rixixi will receive one jar of Honey on any one-day-cooldown results such as Nothing or YOU ARE NOT READY Event Horizons.
Also acts as a version of the Blue Raspberry Lemonade boon that can be activated on an Exploring, Hunting, or Mining roll the attached Rixixi is in: Your Fogbee will roll an extra item! (Item will be rolled from the pool of already-available items that your roll was drawn for - that is, the canon world for Explorations and the prey type for Hunting) Blue Raspberry Lemonade cannot be used on this Rixixi as it would have the same effect.

Tail Bags - Special Ability: Extra Storage: The Rixixi wearing this apparel came prepared and gets an entire additional roll in any loot-dropping activity! The additional roll will be rolled with base stats rather than the Rixixi's stats.

Taranan - Companion Ability: Taranan: Rolls 2 6-sided die. Doubles roll on doubles and sevens.
Legendary Companion Second Ability:
Taranan: Famous Last Words: When Legendary Hunting, rerolls a failed legendary hunt once.

Trinket Jar - Potpourri - Special Ability - Chef's Utility Belt: Can be used only once a week. When crafting in the Kitchen, link the Rixixi this skill is on to use this skill's weekly charge in place of all spices in a single Kitchen recipe. (Must be an existing recipe, not one being created.)

Trinket Jar - Sand Art - Special Ability - Jar of Art: This Rixixi and any others portrayed with them in Training Mode pieces get a +10 EXP!

Trophy - Companion Ability: Trophy: Adds 5 Seasonal Currency on top of the regular currency drop. This applies to every currency drop in the roll - main roll is affected, as are bonuses such as tail bags and pack cats.

Legendary Companion Second Ability:
Trophy: Covered By Roses: Can be used during combat to restore 25% of total HP. Has a 3-turn cooldown.

Tunneldrake - Companion Ability: Tunneldrake: This companion guarantees its companion Rixixi will never roll fewer than 2 items in Mining and Hunting (OVERRIDES Radiation Sickness if present!), and in those two activities will also bring back one bonus item!

Warren (content warnings: amalgamation, swarming, body horror) - Companion Ability: Warren: Tramples opponents in combat, ignoring armor.

Legendary Companion Second Ability:
Warren: There's A Fog Along The Horizon: 65% chance to dodge the enemy's next 3 moves, increased critical chance by 2 during duration of the move due to stealth. Cannot be used when already active. 40% chance to fail if used in succession. Must be activated to use, taking up a combat turn.

Warreneater - Companion Ability: Warreneater: Doubles hunting rolls.

Legendary Companion Second Ability:
Warreneater: Run Rabbit Run: If the Rixixi Companion fails a legendary hunt, the hunt will reroll as a Misc. Land Animal hunting at base stats.

Winterbringer Deer - Winterbringer Deer: The Rixixi with this companion cannot bring back less than 2 items in any loot-dropping activity if the piece has ice or snow portrayed.
Also automatically adds the Deepearth Brew boon to any roll: Doubles the quantity of all returned items in the activity, but will not double the return of items that were found due to the use of items that guarantee the return of a certain item, such as Glass Bottle and its ability to return 1x Water, 1x Science Kit, or 1x Deepearth Brew. Deepearth Brew cannot be used on this Rixixi as it would have the same effect.


ITEMS THAT EQUIP SKILLS TO OTHER ITEMS

BEE SUMMON

Equipment Mod (Weapon-Specific):
This item can be combined with another one to add combination skills! Only two Equipment Mods can be added to a single equipped item at one time, and they can be freely changed out. Weapon-Specific Equipment Mods can only be added to equipped items that apply a skill that causes damage or a status effect in combat. Battle Sword also can be modded despite only granting advantage and not dealing damage.

  • Bee Summon Active: Bee Seeing You - Whenever the item Bee Summon is modding uses an active skill (example: Elemental Forgestaff - Blast Furnace, Snared Mymber - Ensnare), inflict 2d10 Bee Damage on the opponent for 2-5 turns. Bee Damage will not add more turns while already active.
  • Bee Summon Passive: Manuka Honey - Whenever the item Bee Summon is modding uses a passive skill (example: Battle Sword - Honed Edge, War's Armor - Heavy Armor), heal for 10% of the Ixi's total HP.

BLADE SNARE

Equipment Mod (Weapon-Specific):
This item can be combined with another one to add combination skills! Only two Equipment Mods can be added to a single equipped item at one time, and they can be freely changed out. Weapon-Specific Equipment Mods can only be added to equipped items that apply a skill that causes damage or a status effect in combat. Battle Sword also can be modded despite only granting advantage and not dealing damage.

  • Blade Snare Active: Wild Bites - Whenever the item Blade Snare is modding uses an active skill (example: Elemental Forgestaff - Blast Furnace, Snared Mymber - Ensnare), the Snare will land 1-2 Fast Attacks [d10+(attack/2)] on the opponent. Critical Hit chance raises by 1 for every time Wild Bites is used consecutively in a chain.
  • Blade Snare Passive: Sword Swallower - Whenever the item Blade Snare is modding uses a passive skill (example: Battle Sword - Honed Edge, War's Armor - Heavy Armor), OR Whenever Wild Bites lands a Critical Hit, the snare will attempt to swallow the opponent - Success Rate = 20% * [Wild Bites chain], this resets the Wild Bites chain). This locks the opponent in place and lands a poison DoT on the opponent ([d10+(special/2)] damage) for 2-5 rounds. If there is a Wild Bites chain of 0 when Sword Swallower activates, there is a 30% chance that the snare will swallow the Rixixi using it instead.

BONDED ICICLE

Equipment Mod (Weapon-Specific):
This item can be combined with another one to add combination skills! Only two Equipment Mods can be added to a single equipped item at one time, and they can be freely changed out. Weapon-Specific Equipment Mods can only be added to equipped items that apply a skill that causes damage or a status effect in combat. Battle Sword also can be modded despite only granting advantage and not dealing damage.

  • Bonded Icicle Active: Avalanche - Whenever the item Bonded Icicle is modding uses an active skill (example: Elemental Forgestaff - Blast Furnace, Snared Mymber - Ensnare), a critical hit is guaranted if this Rixixi took damage last turn.
  • Bonded Icicle Passive: Hypothermia - Whenever the item Bonded Icicle is modding uses a passive skill (example: Battle Sword - Honed Edge, War's Armor - Heavy Armor), add 1d20 to any damage this Rixixi does this turn, and reduce opponent's priority by 100.

CATNIP COLLAR

Can be equipped to any of the following companions: Pack Cat, Kellas Cat
  • Grants the companion a 35% chance of encountering a cat companion (Pack Cat, Kellas Cat). Can roll with Catmint Tea in the same roll!
  • Does achieve Why Are There Two Of You? if the requirements are met, as it's the companion locating another one of its species rather than the Rixixi!

CONCH GUARD

Equipment Mod (Weapon-Specific):
This item can be combined with another one to add combination skills! Only two Equipment Mods can be added to a single equipped item at one time, and they can be freely changed out. Weapon-Specific Equipment Mods can only be added to equipped items that apply a skill that causes damage or a status effect in combat. Battle Sword also can be modded despite only granting advantage and not dealing damage.

  • Conch Guard Active: Washed Out - Whenever the item Conch Guard is modding uses an active skill (example: Elemental Forgestaff - Blast Furnace, Snared Mymber - Ensnare), latches onto the opponent for 2-5 turns (repeat damage over time: attack/2+[2d10]). Washes away all boons affecting the opponent (stat boosts, beneficial skills, active item boons. Skill must directly benefit opponent to count, ex. a multiturn attack would not count.) 5 turn cooloff on washing away boons, repeat damage cannot be inflicted while already active.
  • Conch Guard Passive: Whistling Sea - Whenever the item Conch Guard is modding uses a passive skill (example: Battle Sword - Honed Edge, War's Armor - Heavy Armor), roll 1-100. 1-75: lower the opponent's priority by 50. 76-100: Reflect the opponent's attack (Confuse status effect).

MECHANIX CHIP

Mechanix Chips equip a skill to the Mechanix and their Companion Form - see the Mechanix Chips page for more details.

WISP FLOURISH

Equipment Mod (Weapon-Specific):
This item can be combined with another one to add combination skills! Only two Equipment Mods can be added to a single equipped item at one time, and they can be freely changed out. Weapon-Specific Equipment Mods can only be added to equipped items that apply a skill that causes damage or a status effect in combat. Battle Sword also can be modded despite only granting advantage and not dealing damage.

  • Wisp Flourish Active: Wisp Dance - Whenever the item Wisp Flourish is modding uses an active skill (example: Elemental Forgestaff - Blast Furnace, Snared Mymber - Ensnare), gives a 20% chance to reflect the opponent's attack (Confuse status effect).
  • Wisp Flourish Passive: Magician's Munitions - Whenever the item Wisp Flourish is modding uses a passive skill (example: Battle Sword - Honed Edge, War's Armor - Heavy Armor), add 100 to the Rixixi's Special. This Rixixi's special cannot rise above 400. Cannot be used when already active.

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Special Skills - Misc.

Skills granted through other Story Modes or other methods.

Aexented

Requires completion of Story Mode: Accented
  • Can appear in an alternate form and be counted for EXP/rewards.

Skill: Antivenom

Obtained at Anareizh's Shrine
  • Resists Damage over Time effects for 2-5 turns. If this Ixi already has a DoT effect, Antivenom cancels it out and resists for 2 turns.

Skill: Body Glitter

Obtained through the Rock Collector
  • This Rixixi is capable of passing down Gemcrafting genes to their offspring! (Gemcrafting genes will pass at an uncommon rate.) This skill has a 25% chance of passing to the offspring as well!

Skill: Field Medic

Obtained at Anareizh's Shrine
  • Grants a 30% resistance to Temporary Conditions. Any other Ixi depicted with the Field Medic in activities also receive the 30% resistance.

Skill: Happy Birthstones For You

Obtained through the Rock Collector
  • This skill can activate when the Rixixi with this skill is pictured with another Rixixi in a loot-dropping activity - it affects the other Rixixi, not the one with the skill! It's a gift! It can activate if both Rixixi are owned by the same user. Boost yourself, boost your friends, boost everybody!
  • If the other Rixixi was uploaded to magmatixi on the month the art was posted (does not have to be the same year), that Rixixi will get an entire additional roll (including seasonal item returns)! It will be rolled at whichever Ixi's stats are higher!

Skill: Lootbox Hero

Obtained through the Rock Collector
  • The owner of this Rixixi can choose to reroll any item that can be opened to obtain randomized items once. To use, head to claims. Add all items from the original roll into Add-Ons, link to the original roll (if applicable), and state that you're using Lootbox Hero. The reroll will be previewed in a comment, you may then choose whichever roll you would like to keep.

Skill: Mishaps Happen

Obtained via use of Genetic Mishap. This skill exists to mark an instance of doubled ancestors as Not Inbreeding, so that admins know what's up.
  • Obtained through Genetic Mishap item use in lineage: [ONE OR MORE ANCESTORS WILL BE LISTED HERE IF THEY WERE INVOLVED IN A MISHAP]. Doubled ancestor does NOT count as inbreeding and does not result in radiation poisoning. If any breedings with this Rixixi result in inbreeding, or inbreeding was already present in the lineage, only one instance of the doubled parent will be counted for radiation poisoning calculation: the penalty will not be doubled. This skill will be passed down to all offspring UNLESS the doubled relative is bred off the lineage.

Skill: Smuggling

Obtained at Thoriane's Shrine
  • Allows one additional equipped item to be brought into combat. Does not work if the battle mode specifies no equipped items are allowed.
    Additionally, multi-turn attacks and Damage over Time skills will work for one additional turn.

Skill: Thoriane's Weapons Training

Obtained at Thoriane's Shrine
  • Rolls any Item-Based stat rolls in combat twice, with the better roll being used.
    Does not stack with Honed Edge attack rolls, but can cover stat types that Honed Edge does not.

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Status Effects

Some combat-based skills, as shown in these lists, cause extra status effects. While the full effects of the skills that cause these may vary, some basic statuses exist in many skills, and as such, are described here:

Damage Over Time


Also known as: Poison, Bleed, Repeat Damage
Inflicts damage over multiple turns, repeating every time the opponent takes a turn. If a critical hit occurs, it only applies to the first attack.
The same attack cannot apply multiple stacks of DOT if used in succession, but different attacks can apply separate DOTs at the same time.
Damage Over Time skills: Headlock, Inflict, Internal Infliction, Shatter Blade, Stab and Grab, Scatterspike, Forward!, Snared Mymber: Ensnare

Immobilize

Also known as: Stun
Stops the opponent from moving in some way. For the duration of the effect, the opponent is locked to skills that have the phrase “Doesn't require moving.” at the end. Cannot stack or be extended by using another immobilizing skill during the existing effect.
Immobilizing skills: Headlock, Stop, Stab and Grab, Scatterspike, Snared Mymber: Ensnare

Confuse

Reflects the opponent's attack, possibly with a damage boost/debuff.
Confusing skills: Conch Guard Passive: Whistling Sea, Wisp Flourish Active: Wisp Dance