NSK NET Rixixi Hub
CHIPS - BREEDING-EXCLUSIVE
Mechanix chips obtained via breeding. Allows for strange and powerful skills. Combinations that create each chip will be revealed over time as the chips show up in breeding, with the exception of Breeding-Exclusive chips featured in events! Event chips will have their pairings revealed from launch.
Different chip combinations can have different pass rates to obtain the same skill - the pass rate will be listed alongside the combination when it's revealed!
Medix
Medix:
Named for the robots that Mechanix were based on - originally they were used exclusively as medical aides.
In combat, the Medix can heal themself or an ally for 25% of their total HP. (use in combat as Skill:
Medix)
If depicted in a loot-dropping activity with a Rad Sick Rixixi, the Medix prevents items from being lost due to Rad Sickness such as Unsteady, and has an 80% chance of nullifying any other roll-altering effect of Rad Sickness.
Grants all Mechanix-related
Temporary Condition resistances to any other Rixixi depicted in a loot-dropping activity with this Medix.
When in companion mode, equips the following to the Companion form: Chip: Medix: In combat: Heal for 25% of this Rixixi's HP. Out of combat: Doubles the Medix's roll. Grants all Mechanix-related Temporary Condition resistances to this Rixixi. This companion does not count against companion limits.
Obtained via combinations: ??? x ???
Triage
Triage:
Often occurs as a result of a glitch in a Medix, though the first recorded case of a Triage chip was an anomalous hybrid between a Guard Dog and an Alpha test of the Medix function...
The Triage chip grants a combat skill tree:
- Scalpel: Physical attack - [2d20+attack] damage. If the opponent has any Damage over Time effects, this is an automatic critical hit.
- Resuscitate: Passive skill. If the Triage Mechanix or an ally is below 25% of their total health, there is a 40% chance the Mechanix will heal them for 10% of their total health. This skill cannot be used on the same Ixi two turns in a row.
- Antitoxin: 75% chance to remove a Damage over Time effect from self or an ally. Cannot be used twice in a row.
Also grants all Mechanix-related
Temporary Condition resistances to any other Rixixi depicted in a loot-dropping activity with this Mechanix.
When in companion mode, equips the following to the Companion form: Chip: Triage: In combat, 75% chance to remove a Damage over Time effect from the companion Rixixi. Cannot be used twice in a row. Out of combat: Grants all Mechanix-related Temporary Condition resistances to this Rixixi.
Obtained via combinations: ??? x ???, ??? x ???, ??? x ???, ??? x ???
Gambler
Gambler:
Barred from 50% of all casinos on Earth.
In any loot-dropping activity, you have the option to select two items that have a chance of dropping - one that you believe will drop, and one that you'd like to drop in its place. If your bet is correct and the first item shows up in your roll, that item will be replaced with your selected item (with its quantity rerolled).
Use this form:
Using Gambler Chip:
Bet: [the item you figure will drop]
Jackpot: [the item you want]
When in companion mode, equips the following to the Companion form: Chip: Gambler: 10% chance of dropping any requested item in a loot-dropping activity. Item must be available in the activity's pool of item drops.
Obtained via combinations: Holo Hacker and Helper pass Gambler instead of themselves.
Whiterabbit.ixi
Whiterabbit.ixi:
These are known to be loyal to Blackrabbit, but if you have one of the notorious hacker's programs on your side, who knows what you could accomplish?
The Whiterabbit will hack itself somewhere else to find you loot.
Explorations: World is randomized, regardless of depicted location.
Hunting: Prey is randomized, including Legendary Hunting. (Loss condition will not be counted for if Legendary Hunting was not originally being rolled, and loss condition will be rolled if Legendary Hunting is the intended prey even if prey is randomized.)
(Mining and Combat have no suitable equivalent)
When in companion mode, equips the following to the Companion form: Chip: Whiterabbit.ixi: 25% chance this Rixixi will obtain loot from a random world when exploring, and from random prey when hunting.
Obtained via combinations: via Starter, ??? x ???
GL!TCH
GL!TCH: 25% chance to roll from the wrong activity entirely when in a loot-dropping activity.
When in companion mode, equips the following to the Companion form: Chip: GL!TCH: 25% chance the Mechanix Companion roll will pull from the wrong activity entirely.
Obtained via combinations: Glitch? x any (100%, after priority to other hybrids)
Homing
Homing: 50% of all explorations and hunts done by this Mechanix may randomly end up in the Chasm/with Chasm prey. All other rolls have their loot category randomized.
If this Mechanix has a Mymber, the Mymber has a 40% chance of successfully seeking in the Chasm.
When in companion mode, equips the following to the Companion form: Chip: Homing: The Rixixi companion is Chasmhome as long as this companion is applied.
Obtained via combinations: Whiterabbit.exe x HELLO (Uncommon)
H0ME?
H0ME?:
EVERYTHING YOU TOUCH. TURNS TO HOME
All loot-dropping rolls are completely random - they can be from any activity and any category. Higher chance of encountering Horsemen when chasmjumping.
When in companion mode, equips the following to the Companion form: Chip: H0ME?: As long as this companion is applied, this Rixixi will always obtain loot from any activity and any category. The H0ME Mechanix permanently applies Chasmhome to the Rixixi, and this is not removed even after the companion is removed.
Obtained via combinations: Homing x GL!TCH (Uncommon), HELLO x GL!TCH (Rare), Homing x Glitch? (Rare)