NSK NET Rixixi Hub
Legal & Social Systems in the Chasm

WELCOME TO THE CONTRABAND ENFORCEMENT STATION

Also known as counter-contraband for short. Referred to as the counter-contraband corner in an awful 'hip' campaign thirty years ago and now almost no one calls it counter-contraband.

The Authorities say:

I'm glad you're here, friend. If you've found anything suspicious, would you mind turning it in? I could trade you some helpful trinkets I've found over time, or maybe point you to useful rumors we've heard?

Out of character note: You will not be in any form of trouble if you do not turn your contraband in here, Authorities or not! It is entirely a character and gameplay choice whether you choose to shop at the Contraband Enforcement Station or Black Market, and NPCs will not be angry at you. You may get some NPC reactions during Karma seasons, but you're still free to play the game how you want!

You do not need to own a Streetwise Ixi to craft or shop here, but be aware that the following items used in the trades here will only appear to Streetwise Rixixi (or via using an NPC with the ability Streetwise Companion in a relevant activity roll):

(Unrefined Liquid Diamond, Death's Dust, B-NOMALY Greymatter Sample, Philosophic Mercury, Inert Parasite, Mymber Heart, Sxriix'n Silvervine)


Trade:

To trade with the Authorities, use this prompt!

Specify the contraband you're turning in!


100x Festival Currency
Defaults to current season, specifically ask for others.
Costs: Any 1 Unrefined Contraband Item


1x Stun Claw
Costs: Any 1 Unrefined Contraband Item


Fond Memories (any but Chasm)
(Sxriix, Nskanetis, Earth, B-NOMALY Labs)
Costs: Any 1 Unrefined Contraband Item


Fond Memories: the Chasm
Costs: Any 2 Unrefined Contraband Items


Charged Fogshard Piece (any type, not supercharged)
(Chrono, Swap, Alchemy)
Costs: 1x Unrefined Liquid Diamond OR Philosophic Mercury


1x Slot to The Authorities

"I'm honored, but I need to make sure my work is being taken care of first."

Costs: Any 3 Unrefined Contraband Items


Rumors:


Repeatable mini-quests in a slightly different style of Story Mode. Points are earned from each playthrough, and can be saved up and cashed in for rewards, such as skill trees.

Rewards Tracker (Google Sheets)

Current Rumors available to play:
RUMORS ARE CURRENTLY BEING REWRITTEN AND WILL BE AVAILABLE AGAIN SOON!
Due to the Police Station being rewritten to the Contraband Enforcement Station, the Rumors have to be rewritten to make sense with this change. Thanks for understanding!

  • Aexented: Werewolves of Sxriix
  • But I did not shoot The Authorities
  • Chasm Activity: The Unusual Suspects

To turn in points from Rumors to obtain Skill Trees, use this prompt!

Please include this form in the comments:

Desired Skill Tree:
Apply to Rixixi: [link import]

Skill trees available through Rumors are listed under Streetwise.

More Rumors will be added over time, especially when new features are soon to be released!

NSK NET Rixixi Hub
Legal & Social Systems in the Chasm

SCIENTIFIC ANALYSIS

The Authorities say:

Are you the scientific type? We could always use some more experts to work with in essential fields like this, but I'll need you to show some credentials, or a curriculum vitae. I mean no disrespect, but we're trusting you with our equipment here.


Registering:


Your Rixixi can only be a Scientist OR a Medic not both! You can exchange your current specialty at any time!

To sign up as a Scientist, use this prompt!

Please include this form in the comments:

Scientist: [link desired Rixixi import]
Proof of Science: (see list)


Any one of the following things in this list can be linked as proof that your Ixi has a scientific background. As these specialties are tied to a Rixixi and not their user, the requirements should be done by the Rixixi unless otherwise specified!

  • Completing a Lawful Accented!
  • Crafting a Mechanix! (As this can only be done by users, this doesn't have to be tied to any Ixi.)
  • Mechanix can be a Scientist with no proof needed.

Once registered, your Ixi's import will list them as having a Specialty of Scientist! They'll also be added to the Scientific Analysis page of the Rewards Counter!


For Science!

If your Ixi is registered as a Scientist, they can now turn in Science for points!

Use this prompt to turn in Science for points!

  • ANY image of your Scientist Ixi doing something scientific, experimenting, taking notes, in a lab, etc: 2 Points
  • Crafting anything*: 5 Points
  • Accented entries: 10 Points

*While Crafting does not have to be tied to any Ixi, we do ask that you don't double dip one crafting entry across multiple Ixi. Luckily, this can be any type of crafting - Generic Crafting, Kitchen use, Witchin' Kitchen, even the Black Market.

The same Crafting comment cannot be turned in for both "Crafting anything" (Scientist) and "Crafting Temporary Condition cures" (Medic).


Supplies, Please.

The Authorities say:

Since you've helped us out, we can surely trade with you to help your studies. We can even allow you access to materials that are typically restricted.

Check your Ixi's points here!

Use this prompt to purchase something!

5 Points: Crafting Goods
These are some common items required in crafting - stock may increase over time.
5x of any of the following:

(Iron, Science Kit, Glass, Leather, Twine, Monx'tel, Geode, Colorpitch)

25 Points: Contraband Withdrawal - Scientist's credentials
1x of any of the following:

, , ,

(Unrefined Liquid Diamond, B-NOMALY Greymatter Sample, Philosophic Mercury, Inert Parasite)

40 Points: Mechanix Chips
These take a bit more advanced training to work with, typically...


1x of any of the following:

Guard Dog:

For a loyal friend.
The Guard Dog chip grants a combat skill tree:

  • Pack Leader: The Guard Dog can sacrifice the use of their turn to counter all damage dealt at the end of the combat turn for 1.5x damage.
  • Loyal Friend: The Guard Dog can protect a specific ally from receiving any damage, but will receive the damage in their place. 50% chance of countering all damage taken for [d20+(defense)].
When in companion mode, equips the following to the Companion form: Chip: Guard Dog: In combat, 20% chance of countering all damage taken for [d20+(defense)].

HELLO:

You feel a pull.
All Chasm explorations, hunts, and single-player combat with Chasm denizens have their loot doubled. 25% of all explorations and hunts done by this Mechanix may randomly end up in the Chasm/with Chasm prey.
When in companion mode, equips the following to the Companion form: Chip: HELLO: 25% chance of rolling the Rixixi Companion as Chasmhome.

Glitch?:

It's a dusty chip in the back of a box you found. It doesn't seem to do anything, though?
No effect on 1st-gen Glitch?.
When in companion mode, equips the following to the Companion form: Chip: Glitch?: No effect on 1st-gen Glitch?.

Biomechanix:

Derived from code found in the Manticore Ring's booths - code originally designed to monitor specimens as they fused.
Fuses the Ixi and their Mechanix together into an alternate form (typically some sort of Ixi with machine parts) - when appearing in this form in activities and story modes, this form can count as both the Ixi and the Mechanix.
When in companion mode, equips the following to the Companion form: Chip: Biomechanix: Fuses the Ixi and their Mechanix together into an alternate form (typically some sort of Ixi with machine parts) - when appearing in this form in activities and story modes, this form can count as both the Ixi and the Mechanix. This companion skill is equipped even if a different companion skill is chosen (to make sure both the Ixi and Mechanix are listed as able to fuse) and is technically the only way for a Mechanix to have two active companion skills.

*A note: A base does not have to be used for the alternate form, it can be drawn off-base.
Optional bases: Standard | Primal | Domestic SOON

Ghost:

Please stop touching the haunted chip. Please. This can only end strangely.
Ghost Mechanix have an unusual, supernatural glitch in their system, and so they set off the same sort of reactions that entities would have when seeing a Ghost Rixixi. Ghost Mechanix count as Ghosts in any situations where this would alter dialogue. Ghost Mechanix also have translucent skins - markings can appear on them, they're just transparent and show the robot base underneath. Ghost Mechanix do not have any restrictions "breeding" with other Mechanix, however.
When in companion mode, equips the following to the Companion form: Chip: Ghost: The Rixixi with this companion will count as a Ghost in any situations where this would alter dialogue - this does not add the +Ghost gene, the Rixixi is essentially able to see ghosts and is respected by ghosts!


A Ghost Mechanix's translucent skin.

You can also get a Guard Base for 40 Points!

50 Points: Mechanix Slots
For access to some of the breeding-exclusive chips.
1x of any of the following:

, , ,

(Chii RXX-479, Whiterabbit.ixi RXX-480, JimBot RXX-481, Emergency RXX-603)

NSK NET Rixixi Hub
Legal & Social Systems in the Chasm

MEDICAL EXAMINATION

The Authorities say:

If you have medical training, we could use some assistance figuring out how some of the stranger compounds we know of are working, and I can get you in touch with some hospitals and field medics that might need another hand. I'll need you to show some credentials, or a curriculum vitae. I mean no disrespect, but we're trusting you with our equipment here.


Registering:


Your Rixixi can only be a Medic OR a Scientist, not both! You can exchange your current specialty at any time!

To sign up as a Medic, use this prompt!

Please include this form in the comments:

Medic: [link desired Rixixi import]
Proof of Healing: (see list)


Any one of the following things in this list can be linked as proof that your Ixi has a background in medicine. As these specialties are tied to a Rixixi and not their user, the requirements should be done by the Rixixi unless otherwise specified!

  • Curing any Rixixi of a Temporary Condition via an art/lit piece - the Ixi signing up for Medic does have to be present in the piece, but does not have to be the one being cured.
  • Medix and Triage Mechanix can be a Medic with no proof needed.
  • A Rixixi/Mechanix cannot be a Medic if they have Anareizh's Enchanted Scarf equipped. This is not permanent, as the Scarf can be unequipped. If an Ixi was previously a Medic and equips Anareizh's Enchanted Scarf, they can spend any points they had previously, but not earn any new points.

Once registered, your Ixi's import will list them as having a Specialty of Medic! They'll also be added to the Medical Examination page of the Rewards Counter!


Trust me, I'm a doctor.

If your Ixi is registered as a Medic, they can now turn in Healing for points!

Use this prompt to turn in Healing for points!

  • ANY image of your Medic Ixi doing something related to their job - working in a clinic, researching, surgery, etc: 2 Points
  • Crafting Temporary Condition cures*: 5 Points
  • Curing any Ixi (self or others) of a Temporary Condition via items: 5 Points
  • Curing any Ixi (self or others) of a Temporary Condition via art/lit: 7 Points

*While Crafting does not have to be tied to any Ixi, we do ask that you don't double dip one crafting entry across multiple Ixi.

The same Crafting comment cannot be turned in for both "Crafting anything" (Scientist) and "Crafting Temporary Condition cures" (Medic).


Supplies, Please.

The Authorities say:

Since you've helped us out, we can surely trade with you to help your studies. We can even allow you access to materials that are typically restricted.

Check your Ixi's points here!

Use this prompt to purchase something!

5 Points: Cures
Stock up on some healing before you head out again!
1x of any of the following:

(Aloe, Velvet Cactus, Water, Bandage, Splint, Mymber Blood Transfusion)

25 Points: Contraband Withdrawal - Medic's credentials
1x of any of the following:

(Death's Dust, Mymber Heart, Sxriix'n Silvervine)

30 Points: Healing In Bulk
1x of any of the following:

(First Aid Kit)