Rixixi leveling up: [Link to Rixixi's import]
Current EXP at time of submission:
Link to tracker:
A tracker should contain a link to the Rixixi's masterlist entry, the current EXP, and the art of the Ixi, with links back to the original pieces and EXP calculations written out! As long as you have those three things, you can format it however you want, and store it wherever you like - Google Docs, a personal site, sta.sh, a journal, whatever works best for you.
Some tracker examples:
Styx 0012 (live tracker) | [more soon]
Leveling up grants Mechanix an additional slot to equip another chip if desired.
NEWFOUND |
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Requirements: 0 EXP (Starting Point) |
Breeding can be unlocked via Main Quest Chapter 1 |
Newfound Ixi and Mechanix can take 2 equipped items into combat. |
Most Story Mode quests that grant skills, such as Three-Faced and Accented, are available from Newfound level. |
RISING |
Requirements: 500+ EXP + Main Quest Chapter 1 Completion |
After completion of Main Quest Chapter 2, Radiation can be unlocked (via RadQuest or Rad Rebels Chapter 1)! Due to the Chapter 2 requirement, Radiation can earliest be unlocked at this level. |
Rising Ixi and Mechanix can take 3 equipped items into combat. |
ACTIVE |
Requirements: 1,000+ EXP + Main Quest Chapter 2 Completion |
30% Resistance to all Temporary Conditions |
Active Ixi and Mechanix can take 5 equipped items into combat. |
After completion of Main Quest Chapter 3, Factions can be joined! |
CRITICAL |
Requirements: 2,500+ EXP + Main Quest Chapter 3 Completion |
Leveling up to Critical allows RadQuest or Rad Rebels Chapter 2 to be taken to level Radiation up to Raging! |
Critical Ixi and Mechanix can take 7 equipped items into combat. |
IRRADIATED |
Requirements: 5,000+ EXP + Main Quest Chapter 4 Completion |
70% Resistance to all Temporary Conditions |
Irradiated Ixi and Mechanix can take 10 equipped items into combat. |
OMNIPOTENT |
Requirements: 10,000+ EXP + Main Quest Finale Completion |
+1 Companion Slot |
Immunity to all Temporary Conditions |
Omnipotent Ixi and Mechanix can take unlimited equipped items into combat. |
Read more about the Story Mode chapters here!
You can also obtain Training Mode Bonus EXP if your piece exceeds minimum requirements. Training Mode Bonus EXP goes by Training Mode's point calculations - it's just a little bonus if you have something in your piece that we didn't require! Some examples of Training Mode Bonus EXP (this is not a complete list):
You can also obtain Training Mode Bonus EXP if your piece exceeds minimum requirements. Training Mode Bonus EXP goes by Training Mode's point calculations - it's just a little bonus if you have something in your piece that we didn't require! Some examples of Training Mode Bonus EXP (this is not a complete list):
Base: 50 EXP
Eagle Eye (3-4 items retrieved - Main roll only, see below): +50 EXP* Multiplayer (2+ Ixi, at least one must be owned by another player): +50 EXP
NPC-Accompanied (Included a Starter or NPC): +25 EXP
Canon Creature (Included a non-Rixixi canon creature, see Bestiary): +25 EXP
*Eagle Eye does not count seasonal returns, as they are rolled separately from the main rolls. Eagle Eye DOES count if it was set off by an ability that guarantees it, such as Yvanon's Party Favored.
For the NPC-Accompanied bonus in hunting, the NPC/starter does not have to be participating, they can be spectating.
Base: 50 EXPFor the NPC-Accompanied bonus, the NPC/starter does not have to be fighting, they can be spectating.
Eagle Eye (At least one Critical Hit): +50 EXP
Multiplayer (2+ Ixi, at least one must be owned by another player): +50 EXP
NPC-Accompanied (Included a Starter or NPC): +25 EXP
Canon Creature (Included a non-Rixixi canon creature, see Bestiary): +25 EXP
Base: 50 EXP Eagle Eye (Rare Item or Starter Rolled): +50 EXP Multiplayer (2+ Ixi, at least one must be owned by another player): +50 EXP NPC-Accompanied (Included a Starter or NPC): +25 EXP Canon Creature (Included a non-Rixixi canon creature, see Bestiary): +25 EXP
"Multiplayer" specifically refers to multiple Ixi owned by multiple people. To gain the Multiplayer bonus, one player may not own all of the Ixi depicted. A starter may also be used instead of another user's Ixi.
Starters grant both Multiplayer and NPC-Accompanied bonuses. Non-Rixixi NPCs grant NPC-Accompanied, but not Multiplayer, but they may grant Canon Creature if they are an applicable species in the Bestiary.
Headshot: 5 base EXP
Fullbody (60% or more showing): 10 base EXP
Color: +5 EXP
Shading: +5 EXP
Literature: +5 EXP for every 100 words. (All bonuses can apply to literature as well as art if enough focus is given to the subject of the bonus - brief mentions for a few words will not count.)
Background: +5 EXP
Multiplayer (2+ Ixi, at least one must be owned by another player): +5 EXP
NPC-Accompanied (Included a Starter or NPC): +5 EXP
ARPG Crossover (Including another ARPG species): +5 EXP
Canon Creature (Included a non-Rixixi canon creature, see Bestiary): +5 EXP
Equipped Companion: (Included a companion equipped to the Rixixi in the piece) +5 EXP
This extends to things like a comic where a background is reused in multiple panels - the background EXP can only be claimed in the first panel it was used in.
Here's a link to an example over on B-NOMALY (we use the same rules for this on both Chasm-Connected groups!) for a visual - the Steele Facesprites, while edited in lineart, are still too similar to count for tokens over in B-NOMALY.
All bonuses can apply to 3D pieces. Backgrounds can be naturally found/photographed or sculpted/created in part or full yourself, either works!
Static (Plushies, Clay Figurines, etc.) +15 EXP: A single Static 3D piece can be reposed multiple times/pictured in a turnaround for extra EXP, but these must all be compiled into one image. If poses are too similar, they may not count for EXP.
Poseable (Dolls, Puppets, etc.) +10 EXP: A single Poseable 3D piece can be reposed multiple times and count for EXP in new images, but each pose in each subsequent image must appear unique. Decreased EXP count is not a penalty; it is due to the likelihood that a Poseable will have more uses.
3D Model (Digital 3D Models, etc) +5 EXP: Can be used indefinitely, but poses must appear unique. Decreased EXP count is not a penalty; it is due to the fact that a 3D Model's uses do not expire.
3D pieces can be used in Activities and Story Mode - a Static piece can be used only once (but in the case of story mode, can be used in all responses to a single chapter as long as the pose looks suitably unique in each one), but a Poseable and 3D Model can be used multiple times.
All bonuses can apply to animations.
Slideshow +5 EXP: Single frames arranged into a slideshow. While not actively animated, the act of arranging these take more time than simply posting them separately, and so they count for extra points. If significant changes appear between certain slides, the base, background, or other relevant points can be recounted - it may help EXP counters if the still frames are shown in a sta.sh in this case - refer to "When dealing with bases" for what a significant change would be.
Simple +10 EXP: Blinking, head bobbing, glow animations, and so on - things that take a few frames. Due to the nature of this type of animation, it is unlikely that significant changes can appear between frames to recount the base points, however, if the color or background changes significantly, please feel free to show the individual still frames in sta.sh files and count them as their own points. Refer to "When dealing with bases" for what a significant change would be.
Complex +35 EXP: Walk cycles, large motions, turnarounds, anything taking more than a few simple frames. If significant changes appear between certain slides, please feel free to show those slides as a sta.sh file and count those as their own points. Refer to "When dealing with bases" for what a significant change would be.