CHASM HORSEMEN DIRECTORY

Chasm Horsemen (main) | Making a Chasm Horseman | List of Known Chasm Horsemen

This page shares some information with the main Chasm Horsemen page so that you don't have to have both open at once.

MAKING A CHASM HORSEMAN

Chasm Horsemen are extremely varied creatures, each one having a conceptual theme that they take their name from - "War", "Death", and other beings from human lore being obvious ones, but also pretty much anything else one could think of and encounter in excess - "Wealth", "Flock, "Lies", etc.

If you want to make a Chasm Horseman character, please note the following:


WORKING WITH THEME

A Chasm Horseman, both in design and in formation canonically, is a single concept taken to excess. This theme influences what it looks like, its abilities (typically how it effects the area and creatures around it), and at times, its personality.

Some hypothetical examples:

For a non-hypothetical example, War used primarily imagery of military animals and weaponry from real life and within the Rixixi canon for its design:

Image Sources:
Aurochs: CC 3.0, Ottoman Heavy Cavalry: CC 3.0, Replica of Trojan Horse: CC 2.0, Horse Artillery: Public Domain, Tsar Cannon: CC 3.0
Aurochs were used for reference as opposed to oxen specifically for the horn shape.
Rixixi Items: Primal Warscythe, Poison Blade, Battle Sword, Trinket Jar: Fossil Tooth

In addition to their themes, Horsemen often have just an absolute excess of flesh or bone, often not in the right place for a creature of their shape. They come from the Chasm and the Chasm is full of flesh, so they made themselves from what they had available.


NARROWING DOWN POWERS

A Horseman's powers can be as varied as its theme, but this might help narrow things down if you're stuck.

Horsemen tend to warp reality when out of the Chasm, altering perception of nearby beings and changing the environment. The way they do this usually matches their theme, but the severity and effects often fall into certain categories. These categories only apply to how they alter the worlds outside of the Chasm, and were assigned by the Chasm Investigations teams. Inside the Chasm, Horsemen are still powerful and most should be avoided due to their ferocity, but they cannot warp the world around them. The only reason the Horsemen can alter reality outside of the Chasm is because their Chasm Radiation is so much higher than the area around them.

The Chasm Investigations-assigned power types are as follows:

Terraformer

This type of Horseman causes a lot of collateral damage. Its presence alone immediately corrupts the area around it, changing it to match the Horseman, which in turn strengthens the Horseman further. Perception-altering abilities typically render locals hostile or afraid in some way. The end goal of this Horseman's powers is to get as much power, wealth, followers, strength, territory, or something similar as quickly as possible.

Dirge

Dirges are often the least hostile, in and out of the Chasm. Their abilities allow them to escape notice or leave an area unharmed most commonly. Stealth and speed is common in their skillset, though there are some that are perfectly-visible terraformers who simply terraform in the locals' best interest rather than to any benefit of their own. Perception-altering abilities are much stronger for Dirges than their terrafoming abilities, and can be used to sway favor, throw glamours, hide in plain sight, speak telepathically, be left alone, and the like. Dirges usually show up, do what they need to do, and move on. Unless they're doing something openly malicious, even the most elite chasm investigation squad does little about them.

World-Eater

World-Eaters are a hybrid of Dirge and Terraformer types, taken to an extreme. They have an ability to find hidden liminal entries to locations, and break in, tearing apart the fabric of reality as they move. The sheer destructive nature of their abilities causes most enemies to surrender quickly. If not, however, they have the ability to use high-end perception-altering ability to break wills and form armies that worship them. Their main weakness: they can easily tear the ground beneath their feet apart if they don't pay attention.


ILLEGAL THEMES

Please do not create these Chasm Horsemen because reasons.