Hello everybody, IIIXKitsuneXIII here with a bit of a lore dump on the Gentry, as understood by myself and pawstepsinthesnow!
We do not own the concept of Fae, obviously, however our personal interpretations have been created by a decade of research and exploration into Fae stories and myths. So let's start with what exactly this guide is.
This guide is a Lore guide for the "Awakened", or mine and Sian's interpretation of Fae based on research into primarily Welsh and Irish sources, as well as other supplemental materials and the tales of King Arthur. It is also a guide to a "branch" of these Fae, who have been ported into Anarchisme's setting of the Chasmhome, and a rough, currently non-visual design guide for both varieties.
As a general rule: All rules between Awakened and Chasm Fae are the same, the primary difference is that Chasm Fae are also bound to the rules of Anarchisme's Chasmhome universe.
Let us begin!
The Awakened, at their core, are inherently Magical, functionally immortal shapeshifting nature spirits, who in their natural state exist to bring balance to whatever planet they are on. In a way, they are embodiments of Magic Itself, and they exist in all worlds where (nature) magic can be used. If they go extinct on a given world, nature magics will die with them, and the world itself will often begin to die as well. They are most abundant on planets that have large amounts of nature and biodiversity, and most are most powerful where those planets have seasonal cycles. They age and grow extremely slowly by human standards, with most Fae not reaching "Adulthood" until they are at least a century old. This can slow or hasten depending on how quickly seasons pass on a given world. This slow aging and slow "passage of time" for the Fae results in ideas among them being very slow to change. This also, due to this slow uptake of new ideas, an extremely long memory, and their differing morals and values from most mortals, drives them into conflict with mortals more often than not. However, they are not, as a whole, opposed to working with mortals, it is simply that mortals, to them, are inherently dishonest and immoral and greedy.
In worlds or settings where there are no natural seasons, the Regentry create Pocket Dimensions that are either perpetually late spring or perpetually late fall where Fae congregate. There are typically only a few entrances to these pocket dimensions that require very specific instructions to be followed in order to enter or leave.
Why specific instructions?
Because words are power. Ideas are power. And the Awakened are Bound to their word. Awakened cannot lie. They physically cannot lie, the magic that makes up their beings will not allow it. If they make an oath, promise, vow, or "give their word", they are magically bound to that word. They speak truth, and can will it into existence with words alone; they say their name is "Fred" it is now Fred, and all memory of it having ever been anything else will be lost to all but the newly named "Fred", however if they try to say that the grass in Britain is pink, when it is decidedly not, they will find themselves suddenly rendered mute and gagging on the lie unless they genuinely believe that the grass in Britain is pink--in which case it will become pink. One may wonder how then, the Fae might have stories, embellishments, cautionary tales, or why then Mortals say that Fae are the liars.
The answer of course, is that Fae can declare ahead of time that they are speaking an untruth (allowing them to act and tell stories), or announce their uncertainty in the truth, or that what they know may only be hearsay, again allowing for stories and acting. They can also write whatever they wish. As for lies, well, they are bound to the exact letter of their oaths, no more, no less. If a Fae promises not to harm a single hair on your head, you must assume that they mean the only one singular hair on your head is safe from harm. They could mean your whole person, but always assume they Do Not. If you make a trade for a baby, you will have a baby. If that baby remains a baby and does not grow or age, congratulations you were not specific enough in what exactly you were after, and no amount of "I wanted a mortal child who would grow and age like a normal child!" will earn you the sympathies of the Fae.
Fae are ruled by Regentry, usually a Queen, who are the oldest and most powerful Fae. Most Regents have been around since the first life appeared in their world, unless the previous Regent has been killed or has chosen to retire.
While the Awakened are functionally immortal, it is in the sense that no natural causes will kill them. At least not permanently. Several non-permanent means exist. Non-permanent methods are basically anything that stops the heart or brain activity, but does not damage either. Time heals all wounds with Fae. Awakened are also fond of sealing organic beings into plants.
Permanent deaths come from unnatural means. Murder, irrecoverable injury (being crushed, properly beheaded, vital organs being removed from the body, somehow draining them of all the magic in them), infections, unnatural materials, and oh, right, the number one method: cold-forged iron ("Cold Iron" from here out). Raw and cold iron absorb the magic that makes up Awakened. As a result they cannot touch raw iron (as in, the iron still in the ground), and cold iron leaves them with injuries best described as "necrotic".
These wings are a physical manifestation of a Fae's soul and their inherent magic, are pseudophysical/metaphysical (they have effects on the physical world and can be affected by the physical world, but are themselves not physical), and link a Fae to their magic.
If a Fae's Wings are damaged or, heaven forbid, removed, their power is greatly diminished. It also hurts. A lot. Like minimum of 8 on the pain scale a lot. That is their SOUL thank you. They do heal and regrow given enough time but enough time could be decades.
Wings initially take form of a "wing bud", an extremely sensitive organ that absorbs the ambient magic in the air, and can be "fed" magic by an older Fae in order to form the wing faster. This "Wing Feeding" is typically done by the Fae's primary mentor or a close friend (or in Changelings, a Fae partner, parent, or sibling) and is a deeply intimate process. The wing bud is also extremely itchy in order to incentivise nurturing the magic of the Fae so the wings can emerge sooner.
Wings can be forced back into a budded state by another Fae--this is typically only done when the wings are damaged and need better protection in order to heal properly. Any time the wing is rebudded for any reason, it re-emerges with an altered appearance--this may be a small change such as markings changing places or hue or the wing becoming more or less exaggerated, or it may be a large change such as new markings entirely, depending on the following factors:
For Fae-touched and Changelings, the process of forming wings can take as little as a few weeks to as long as a century, depending on how dedicated a Fae is to "converting" a mortal to being Fae, and how receptive the mortal is to ambient magic, and what the Court alignment is of the Fae vs the natural Court alignment of the Fae-Touched or Changeling.
Wings themselves are incredibly sensitive to physical touch, and when in physical contact with a Fae's wing one has the ability to perform the following actions:
However, particularly with Changelings, this is sometimes not allowed to be treated or addressed--Lancelot's natural alignment Unseelie, but as the chosen heir to the Seelie throne he cannot be permitted to convert his Court, lest the balance of the Courts be destroyed.
The "base" of an Awakened is the Wild Court, a sort of Neutral ground between Seelie and Unseelie. All Fae can access Wild Magics, and the Wild Court is less of a Court and more of a conglomeration, a series of tribes and villages scattered in dimensional pockets through the world.
Wild Fae typically have a very stable power level, which has only small fluctuations through the seasonal cycle.
They blend most easily with Mortals, and prefer to avoid conflict with Mortals if possible. Wild Courts do not have any singular Regent, as each tribe, village, city, etc. has its own ruler.
Wild Fae interpretations of their rules and words varies wildly from Fae to Fae, but is largely "selfish" in interpretation. In general, they prefer smaller, more immediate trades and barters, rather than long term or recurrent deals. Gifts from Wild Fae are commonplace, and they tend to "Underpay" on favors owed. Please note that "Underpaying" from a Fae will not necessarily align with human underpayment. A Fae granting you a pebble could be the greatest gift a mortal receives in their life, while a golden unicorn could be a curse.
Wild type magics include:
They are most powerful during the peak of summer and daytime, and least powerful during the peak of winter and night time. Their power also waxes with the fullmoon and wanes with the new moon.
The Seelie are the court that sees the most Mortal interaction. As a Court they generally are more willing to honor the spirit of an oath or deal than stick strictly to the letter, as long as the letter of the deal allows it. There is a looseness to them, a willingness to bend and grow. Their deals are often more mutually beneficial in nature, with their preferred payments (when not being children) usually being things that the mortal will not miss, or favors returned, or, rather often, the payment being some form of carnal favor.
Gifts and trinkets are free flowing but are typically of lower value to the Fae. However favors are often "overpaid"--though when this is abused those gifts quickly become curses. As with all Fae, gifts should be taken with grace and only with permission.
Seelie magics include:
They are most powerful during the peak of winter and night time, and least powerful in the peak of summer and daytime. Their power also waxes with the new moon and wanes with the full moon.
Deals made with the Unseelie tend to have the highest cost to the person seeking the deal, stick strictly to the letter of a deal (Never EVER try to rules lawyer with an Unseelie), and the payment (when not children) is typically of great benefit to the Unseelie community rather than an individual member. The requested payment is usually something like one's first born, next born, or something the mortal will miss such as food, half one's harvest, a new lamb. They typically prefer more immediate payments, rather than favors owed.
Gifts and trinkets are rare, and usually something of great sentimental value to the Fae or something they will dearly miss. Favors are typically repaid as close to equal as the Fae can get, with hidden tricks for if this is not appreciated. More than with any other Fae, gifts should be taken with grace, humility, and nothing should ever be taken without permission from the Fae who owns the item.
Unseelie Magics inclue:
Very little inorganic material will be found in a typical Fae's bower, and what is there will serve some sort of purpose--rocks may serve as counters, gems as external magic containers, or mortal knick knacks for sentimental purposes.
Relationships between Fae are even, with power imbalances watched Closely by those outside the relationship. Mutual respect is demanded by society. Even the Queens cannot Simply Have Their Way--they Must answer to their people and their people's needs. This carries over into every type of relationship involving Fae. Business, familial, romantic, platonic, it does not matter, Relationships Are Respect.
They are ever so slightly obsessed with children. Fertility rates among Awakened are very low, and mortality rates are very high (mostly due to conflict with mortals). Paired with their very long life spans and their knowledge about how slowly a Fae's mind works, grows, and develops, and the fact that their magic is also infectious, there is a strong culture of… well, child stealing. Family among the Awakened is often not defined by blood, but by magical lineage. They steal mortal children in particular as they grow faster and have quicker minds and can drive social and technological change on something closer to a mortal time scale (in the span of centuries rather than millenia), and because Mortal children are magical blank slates, and the Fae can ensure their magic is the primary influence on the child's own. That said, while mortal children are the preferred targets, other Fae are not immune to their neighbors' deciding to take a child. Wars have been fought over which Fae has custody of a given child after multiple rounds of the child being kidnapped back and forth.
That said, the Mistreatment of a child is something regarded with absolute disgust. When "taking in" a child, a Fae is entering a social contract where they agree to do their utmost to ensure the child is cared for, raised well, and raised with minimal distress. Breaking of a Contract is punishable by fates worse than death.
The Awakened have no time for gender politics. They are ancient primordial beings who can change their physical sex with a Word. Gender as particularly humans understand it, is fundamentally Not A Thing. They are, essentially, omnigender. They are whatever they say they are, and they take great insult to Mortals trying to insist otherwise. You Do Not Want To Insult The Gentry. Please keep this in mind when creating Awakened OCs, in that while they may have a gendered lean, they very simply do not have gender as humans (particularly Western humans) understand it, and their choice of gender presentation and pronouns is extremely superficial and aesthetic. Human understanding of gender is something they basically wear like a hat.
Related to this, gendered terms of address are… something private, and kept between individuals. If referring to Someone Else's Relationship, always use the most gender neutral word (e.g. parent, sibling, partner, friend, child). Only use a gendered term for your Own Relationships (e.g. "mother/my mother", "my husband", "my brother", "my daughter"). Awakened treat the particular gendered terms more as titles and descriptors of the relationship than as descriptors of the genders involved--two masculine Awakened may refer to their own relationship as "sisters", or a Fae to their primary caretaker regardless of gender and presentation as "mother". These terms are also not always consistent across relationships: among siblings one may refer to an individual as "brother", while another refers to that same individual as "sister", and children may refer to the same parent as whatever term best describes that parent's role for them.
Siblings referring to each other's parents are the ONLY exception to using gendered terms for another's relationship.
Similarly to their lack of gender politics, the Awakened have very little time nor patience to offer to mortal quibbles over relationships. As a general rule: while Awakened may have preferences on their personal partners, as a whole their preference is sapient and consenting adults. What might be between those adults' legs, or what species those adults may be, is not something that is particularly cared about.
That said, they take abuse very seriously, and there are harsh penalties for anyone who knowingly harms or takes advantage of another in a relationship.
Seelie art typically is made with living materials and is intended to be short lasting. Seelie music is typically regarded by mortals as "upbeat" and "cheerful" and "romantic".
Meals are typically made of things most abundant in the spring and summer--on Earth this would be plants, eggs, insects, and rapidly reproducing game like rabbits and fish. Most foods are light and there are more meals throughout the day.
A massive festival is held at the Spring Equinox, a large and wild outdoor banquet party celebrating the return of warmth to the world. This celebration ultimately warms the earth for summer.
Another festival is had at the Summer Solstice, during which many find Seelie Awakened to be "More beautiful than at other times" due to their power being at its peak. This festival spans three days, beginning with song and dance and courtship and ending with a massive group meal, and the majority of Fae-Mortal flings happen as a result of this time.
Unseelie
The Unseelie are the Fae of fall and winter. Their havens are generally warm earth tones or shades of ice, and they greet life with a cynicism and chilly cordiality, while greeting death like an old friend, thinking fondly of those who have passed. Where Seelie have funerals, Unseelie have celebrations of the life that was. While not as prone to mama cat syndrome, Unseelie are more prone to taking adults to become Changelings, rather than children. Unseelie are incredibly communal within their own circles, and wary of outsiders. They prefer stillness and subtlety and permanence, and the best way to win an Unseelie's attention is with a long-lasting gift or things meant to be shared by the Unseelie and their Kind.
Unseelie art is generally made with materials such as antlers and pelts and stones, or carved from preserved materials, and meant to last for long stretches of time. Their music is typically regarded by mortals as "somber", "eerie", or "discordant".
Meals are typically animal based, or heavy on stored harvests and preserved foods such as pickles and jams, and is often heavy on spices. Meals are typically heavier and fewer are eaten--both for rationing purposes and because there's less need to. Meals are typically heavily social events.
A festival is held at the Autumnal Equinox. It is closed to outsiders, but entails a massive bonfire and harvest feast and storytelling, and group songs and chant with little dancing. It lasts all through the night, breaking at dawn with the Awakened returning then to their beds. The magics spun by this festival bring a chill to the earth, and signal that it is time to prepare for winter--hibernators begin hibernating in earnest, migrating species flee whichever direction they will head for winter, and temperatures begin to drop.
The Winter Solstice brings another festival, a near perfect echo of the Seelie Solstice--Unseelie also become "more beautiful than at other times" with their power at its very peak, and the festival also spans three days. Like with the Seelie festival this one spans three days, beginning with song and dance and courtship, but the second day is one of fasting. Of quietude. Unseelie begin to draw their power back from the earth, sitting in near silence from dusk to dawn, and on the third day they feast and resume their party. Unlike the Equinox, this festival is open to all.
Chasm Fae are allowed to be made Only by members of the Chasmhome community--a standard Chasm Fae OC has all of the same rules as an Awakened OC, however you cannot make a Rixixi or B-Nomaly into a Chasm Fae without a specific item and getting the design approved by IIIXKitsuneXIII. (for the Chasm-Connected Open Species, treat them the way you would treat a standard Awakened)
So, how to explain How To Design An Awakened.
These are an extremely freeform species design wise. There are only a small handful of actual requirements, and very very few things that are actively Not Allowed.
Particularly Chasm Fae, where the rules are honestly bordering on being as open as the rules for Horsemen.
You can optionally include any additional Glamours that your Awakened/Chasm Fae has. Also remember that while Glamours are illusions, they are just as real as the true Fae form and can be harmed, damaged, or scarred.
If you are turning a Rixixi or B-Nomaly into a Chasm Fae you will need a Faery Circle.
A Faery Circle will put your Rixixi into Redesigns, where it will act as a Pigment Restyling Laser, x1 Mutation Station, and x1 Accessory OR Contact Lenses (for changing eye color and/or removing pupils ONLY). A Faery Circle used on a B-Nomaly will act as a Cut and Color.
You will need to post both the Rixixi/B-Nomaly into Redesigns and their new Fae reference, even if the Rixixi's design remains completely unchanged. Essentially, the Rixixi/B-Nomaly import becomes the Glamour reference. This means you may need to add a Tell to the import. Some genes and mutations are inherently tells and their presence means there will be no need to change the import at all.
If your Awakened/Chasm Fae is part of a magical lineage, their wings must include at least one marking, trait, and/or color that is present on their Primary magical-lineage parent. (i.e. Lionel has Nimue's pink false eyes, while Lancelot has Mab's bioluminescent wing-tassels and Spikeyness)