Sha+nRa/Gl-HoP
Shadow Roan with Hot Pink Glint
Exemplar
279.5 CP
Needs update.
JOURNEYThe journey trial is a test for endurance, compatibility and strength as well as the will to survive. |
SUSTAINThe sustain trial tests the Reosean's ability to provide for their young. |
LOYALTYThe loyalty trial is the ultimate showcase of trust between the Reosean and a company of their choice to guide them through an obstacle field and the first step to obtaining a strong, functioning bond. |
+1 fullbody +2 color +1 shading +2 background +1 corresponding land +2 trials +2 other vayron +1 guild member +1 personal 13CP Art by: Anarchisme |
+1 fullbody +2 color +1 shading +2 background +1 corresponding land +2 trials +2 other vayron +1 personal 12CP Art by: Anarchisme |
+1 fullbody +2 color +1 shading +2 background +1 corresponding land +2 trials +2 other vayron +1 guild member +1 personal 13CP Art by: Anarchisme |
LOW CLASSESCORT Reoseans that work as escorts are supposed to keep company to a single human or an entire family if they're to travel somewhere. Escorts need to be fairly strong if they and the people they're escorting were to be in danger. |
HIGH CLASSCLASS Flavor Text |
SPECIALTY CLASSCLASS Flavor Text |
+1 fullbody +2 color +1 shading +2 background +1 corresponding land +2 ICQ +2 other vayron +1 personal art 12 CP Art by: |
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SPARKEDAwakening the Spark is the first step to becoming a Magi. |
MAGIELEMENTALIST As their title suggests, elementalists are able to control and command the forces of nature. Be it water, fire, air, earth or lightning. |
SPELLMASTER...They're finally one step away from Exaltation and becoming a Spellmaster. |
+1 fullbody +2 color +1 shading +2 background +1 corresponding land +1 personal +2 Magic Awakening 10 CP Art by: Anarchisme |
+1 fullbody +2 color +1 shading +2 background +1 corresponding land +1 personal 8 CP Art by: Anarchisme |
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BABY STEPSIn the first stage, a Reosean must learn to be steady on their feet and learn to trust others than themselves. |
COORDINATIONIn the second stage, Reoseans must learn to coordinate with a weight on their back and find a middle ground between themselves and their companions as they venture out into the world. |
STEADFASTIn the final stage, Reoseans are ready to provide for their country as steadfast mounts and powerful hunters. |
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FIRST MEETINGIn the beginning of a strong bond, there's always the first meeting. |
FAMILIARSThere will be no secrets when the two bond. The trust must be absolute between both parties for everything to go smoothly. |
SOUL MENDINGThe Soul Mending ritual takes place once a month under the full moon, when the magic is the strongest. Both receive a magic induced ribbon collar that ties them together as they undertake the ritual. |
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+1 fullbody +2 color +1 shading +2 background +3 anomaly prompt +1 personal art +2 other vayron 12 CP Art by: Anarchisme |
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+1 fullbody +2 color +1 shading +2 background +3 anomaly prompt +1 personal art +2 other vayron 12 CP Art by: Anarchisme |
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+1 fullbody +2 color +1 shading +2 background +1 corresponding land +2 other reosean +1 quest +1 personal art 11 CP Art by: Anarchisme |
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+1 fullbody +2 color +1 shading +2 background +1 corresponding land +2 other reosean +1 personal art 10 CP Art by: Anarchisme |
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+1 fullbody +2 color +1 shading +2 background +2 red flag hunt +2 other reosean +1 personal art 11 CP Art by: Anarchisme&Leontids |
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+1 fullbody +2 color +1 shading +2 background +2 red flag hunt +1 personal art 9 CP Art by: Anarchisme |
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+1 fullbody +2 color +1 shading +2 background +2 other reosean +2 ingin (on Raven) +1 quest +1 personal 12CP Art by: Anarchisme |
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+1 fullbody +2 color +1 shading +2 background +1 corresponding land +1 quest (magic/low class) +1 personal x2 18 CP Art by: Anarchisme |
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+1 fullbody +2 color +1 shading +2 background +1 low/magic quest +1 personal x2 = 16 +1 corresponding land (top only) +1 elemental magic use (top only) 18CP Art by: Anarchisme |
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+1 fullbody +2 color +1 shading +2 background +1 corresponding land +1 magic quest +1 elementalist magic use +1 personal 10CP Art by: Anarchisme |
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+1 fullbody +2 color +1 shading +2 background +1 personal +5 literature wordcount bonus (1002 words, in linked image description) 12CP Art by: Anarchisme |
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+1 fullbody +2 color +1 shading +2 background +2 other reosean +1 low/magic quest +1 personal x4 40 CP Art by: Anarchisme |
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+1 fullbody +2 color +1 shading +2 background +1 corresponding land +2 other reosean +1 personal art 10 CP Art by: Anarchisme & DovePlays |
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+1 fullbody +2 color +1 shading +2 background +1 corresponding land +1 elementalist magic use +1 personal 9 CP Art by: Anarchisme |