Cob+nCr/hU/nPo/Or/nIn/Gl-Rub
Pointed Oriental Inked Cobalt with Current Underbelly and Ruby Glint
Recognized
245 CP
JOURNEYThe journey trial is a test for endurance, compatibility and strength as well as the will to survive. |
SUSTAINThe sustain trial tests the Reosean's ability to provide for their young. |
LOYALTYThe loyalty trial is the ultimate showcase of trust between the Reosean and a company of their choice to guide them through an obstacle field and the first step to obtaining a strong, functioning bond. |
+2 fullbody +3 color +2 shading +2 bg finished +1 corresponding land +2 trials +1 personal 13 CP Art by: Anarchisme |
+2 fullbody +3 color +2 shading +2 bg finished +1 corresponding land +2 trials +1 personal 13 CP Art by: Anarchisme |
+2 fullbody +3 color +2 shading +2 bg finished +1 corresponding land +2 trials +1 personal 13 CP Art by: Anarchisme |
LOW CLASSTRAVELER Travelers do not stay in one place and collect data on various places that may have not been discovered yet. |
HIGH CLASSCLASS Flavor Text |
SPECIALTY CLASSCLASS Flavor Text |
+2 fullbody +3 color +2 shading +2 bg finished +1 corresponding land +2 icq +1 personal 13 CP Art by: Anarchisme |
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SPARKEDAwakening the Spark is the first step to becoming a Magi. |
MAGIPATH Flavor Text |
SPELLMASTER...They're finally one step away from Exaltation and becoming a Spellmaster. |
+2 fullbody +3 color +2 shading +2 bg finished +1 corresponding land +2 magic awakening +1 personal 13 CP Art by: Anarchisme |
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BABY STEPSIn the first stage, a Reosean must learn to be steady on their feet and learn to trust others than themselves. |
COORDINATIONIn the second stage, Reoseans must learn to coordinate with a weight on their back and find a middle ground between themselves and their companions as they venture out into the world. |
STEADFASTIn the final stage, Reoseans are ready to provide for their country as steadfast mounts and powerful hunters. |
+2 fullbody +3 color +2 shading +2 bg finished +1 corresponding land +1 training +1 personal 12 CP Art by: Anarchisme |
+2 fullbody +3 color +2 shading +2 bg finished +1 corresponding land +1 training +1 personal 12 CP Art by: Anarchisme |
+2 fullbody +3 color +2 shading +2 bg finished +1 corresponding land +1 training +1 personal 12 CP Art by: Anarchisme |
FIRST MEETINGIn the beginning of a strong bond, there's always the first meeting. |
FAMILIARSThere will be no secrets when the two bond. The trust must be absolute between both parties for everything to go smoothly. |
SOUL MENDINGThe Soul Mending ritual takes place once a month under the full moon, when the magic is the strongest. Both receive a magic induced ribbon collar that ties them together as they undertake the ritual. |
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--CP Art by: |
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+2 fullbody +3 color +2 shading +2 bg finished +1 low quest +2 other reosean +1 personal 13 x4 +1 corresponding land (panel 1) +1 corresponding land (panel 2) 54 CP Art by: Anarchisme |
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+2 fullbody +3 color +2 shading +2 bg finished +1 low quest +2 other reosean +1 personal 13 CP Art by: Anarchisme |
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+2 fullbody +3 color +2 shading +2 bg finished +1 low quest +2 other reosean +2 ingin (on Famine) +1 personal 15 x3 +1 corresponding land (panel 2) 46 CP Art by: Anarchisme |
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+2 fullbody +3 color +2 shading +2 bg finished +1 corresponding land +1 low quest +1 personal 12 CP Art by: Anarchisme |