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CADENCE OF HER LAST BREATH #8785


Empyrian Tyrian

Cob+nCr/hU/nPo/Or/nIn/Gl-Rub
Pointed Oriental Inked Cobalt with Current Underbelly and Ruby Glint

Recognized
245 CP


Purity Trials:


JOURNEY


The journey trial is a test for endurance, compatibility and strength as well as the will to survive.

SUSTAIN


The sustain trial tests the Reosean's ability to provide for their young.

LOYALTY


The loyalty trial is the ultimate showcase of trust between the Reosean and a company of their choice to guide them through an obstacle field and the first step to obtaining a strong, functioning bond.
+2 fullbody
+3 color
+2 shading
+2 bg finished
+1 corresponding land
+2 trials
+1 personal
13 CP
Art by: Anarchisme
+2 fullbody
+3 color
+2 shading
+2 bg finished
+1 corresponding land
+2 trials
+1 personal
13 CP
Art by: Anarchisme
+2 fullbody
+3 color
+2 shading
+2 bg finished
+1 corresponding land
+2 trials
+1 personal
13 CP
Art by: Anarchisme

Class-Related


LOW CLASS


TRAVELER
Travelers do not stay in one place and collect data on various places that may have not been discovered yet.

HIGH CLASS


CLASS
Flavor Text

SPECIALTY CLASS


CLASS
Flavor Text
+2 fullbody
+3 color
+2 shading
+2 bg finished
+1 corresponding land
+2 icq
+1 personal
13 CP
Art by: Anarchisme
--CP
Art by:
--CP
Art by:

Magic Awakening


SPARKED


Awakening the Spark is the first step to becoming a Magi.

MAGI


PATH
Flavor Text

SPELLMASTER


...They're finally one step away from Exaltation and becoming a Spellmaster.
+2 fullbody
+3 color
+2 shading
+2 bg finished
+1 corresponding land
+2 magic awakening
+1 personal
13 CP
Art by: Anarchisme
--CP
Art by:
--CP
Art by:

Training


BABY STEPS


In the first stage, a Reosean must learn to be steady on their feet and learn to trust others than themselves.

COORDINATION


In the second stage, Reoseans must learn to coordinate with a weight on their back and find a middle ground between themselves and their companions as they venture out into the world.

STEADFAST


In the final stage, Reoseans are ready to provide for their country as steadfast mounts and powerful hunters.
+2 fullbody
+3 color
+2 shading
+2 bg finished
+1 corresponding land
+1 training
+1 personal
12 CP
Art by: Anarchisme
+2 fullbody
+3 color
+2 shading
+2 bg finished
+1 corresponding land
+1 training
+1 personal
12 CP
Art by: Anarchisme
+2 fullbody
+3 color
+2 shading
+2 bg finished
+1 corresponding land
+1 training
+1 personal
12 CP
Art by: Anarchisme

Bonding


FIRST MEETING


In the beginning of a strong bond, there's always the first meeting.

FAMILIARS


There will be no secrets when the two bond. The trust must be absolute between both parties for everything to go smoothly.

SOUL MENDING


The Soul Mending ritual takes place once a month under the full moon, when the magic is the strongest. Both receive a magic induced ribbon collar that ties them together as they undertake the ritual.
--CP
Art by:
--CP
Art by:
--CP
Art by:

Misc. Art


+2 fullbody
+3 color
+2 shading
+2 bg finished
+1 low quest
+2 other reosean
+1 personal
13 x4
+1 corresponding land (panel 1)
+1 corresponding land (panel 2)
54 CP
Art by: Anarchisme
+1 headshot
+2 color
+1 shading
x2
8 CP
Art by: Anarchisme
+2 fullbody
+3 color
+2 shading
+2 bg finished
+1 low quest
+1 personal
11 CP
Art by: Anarchisme
+2 fullbody
+3 color
+2 shading
+2 bg finished
+1 low quest
+2 other reosean
+1 personal
13 CP
Art by: Anarchisme
+2 fullbody
+3 color
+2 shading
+2 bg finished
+1 low quest
+2 other reosean
+2 ingin (on Famine)
+1 personal
15 x3
+1 corresponding land (panel 2)
46 CP
Art by: Anarchisme
+2 fullbody
+3 color
+2 shading
+2 bg finished
+1 corresponding land
+1 low quest
+1 personal
12 CP
Art by: Anarchisme